When working with very large or very small numbers, scientists, mathematicians, and engineers use scientific notation to express these quantities. Scientific notation is a mathematical abbreviation, based on the idea that it is easier to read an exponent than to count many zeros in a number. Very large or very small numbers need less space when written in scientific notation because the position values are expressed as powers of 10. Calculations with long numbers are easier to do when using scientific notation
If the length of a rectangle is a two-digit number with identical digits and the width is 1/10 the length and the perimeter is 2 times the area of the rectangle, what is the the length and the width
Solution:
Let the length of rectangle=x
Width of rectangle=x/10
Perimeter is 2(Length+Width)
= 2(x+x/10)
Area of Rectangle= Length* Width=x*x/10
As, Perimeter=2(Area)
So,2(x+x/10)=2(x*x/10)
Multiplying the equation with 10, we get,
2(10x+x)=2x²
Adding Like terms, 10x+x=11x
2(11x)=2x^2
22x=2x²
2x²-22x=0
2x(x-11)=0
By Zero Product property, either x=0
or, x-11=0
or, x=11
So, Width=x/10=11/10=1.1
Checking:
So, Perimeter=2(Length +Width)=2(11+1.1)=2*(12.1)=24.2
Area=Length*Width=11*1.1=12.1
Hence, Perimeter= 2 Area
As,24.2=2*12.1=24.2
So, Perimeter=2 Area
So, Answer:Length of Rectangle=11 units
Width of Rectangle=1.1 units
Answer:
the range is 5-8 hours
Step-by-step explanation:
325+175t=1200
175t=875
875/175
t=5
325+175t=1725
175t=1400
1400/175
t=8
Answer:
hope you understand .............
In order to do this, you must first find the "cross product" of these vectors. To do that, we can use several methods. To simplify this first, I suggest you compute:
‹1, -1, 1› × ‹0, 1, 1›
You are interested in vectors orthogonal to the originals, which don't change when you scale them. Using 0,-1,1 is much easier than 6s and 7s.
So what methods are there to compute this? You can review them here (or presumably in your class notes or textbook):
http://en.wikipedia.org/wiki/Cross_produ...
In addition to these methods, sometimes I like to set up:
‹1, -1, 1› • ‹a, b, c› = 0
‹0, 1, 1› • ‹a, b, c› = 0
That is the dot product, and having these dot products equal zero guarantees orthogonality. You can convert that to:
a - b + c = 0
b + c = 0
This is two equations, three unknowns, so you can solve it with one free parameter:
b = -c
a = c - b = -2c
The computation, regardless of method, yields:
‹1, -1, 1› × ‹0, 1, 1› = ‹-2, -1, 1›
The above method, solving equations, works because you'd just plug in c=1 to obtain this solution. However, it is not a unit vector. There will always be two unit vectors (if you find one, then its negative will be the other of course). To find the unit vector, we need to find the magnitude of our vector:
|| ‹-2, -1, 1› || = √( (-2)² + (-1)² + (1)² ) = √( 4 + 1 + 1 ) = √6
Then we divide that vector by its magnitude to yield one solution:
‹ -2/√6 , -1/√6 , 1/√6 ›
And take the negative for the other:
‹ 2/√6 , 1/√6 , -1/√6 ›