The surface area is the area of the outside of a 3D shape for example, let’s say you have a cube, a cube has 6 sides, so you have to find the area of each side and then add it up, since it’s a cube you would technically have to find the area of one side and then just multiply it by 6, that would be the easiest way to do it
Hope I helped!
To stretch or shrink the graph in the y direction, multiply or divide the output by a constant. 2f (x) is stretched in the y direction by a factor of 2, and f (x) is shrunk in the y direction by a factor of 2 (or stretched by a factor of ). Here are the graphs of y = f (x), y = 2f (x), and y = x.
y is f(x) btw.
Answer:
2
(
1
+
x
) (
1
−
x
) over x
^2
Step-by-step explanation:
if you didn't get that its 2
(
1
+
x
) (
1
−
x
) as the numerator and x
^2 as the denominator
Answer:
(-3,5)
Step-by-step explanation:
In reflections the x axis is the opposite only
Answer:
v= 17
Step-by-step explanation:
Start with the given equation.
19v – 18 = 16 + 17v
Move -18 to the other side, and swap it's sign.
19v = 16 + 18 + 17v
Move 17v to the other side and swap it's sign.
19v - 17v = 16 + 18
Combine like terms.
2v = 34
Divide by 2v.
v = 17