Explanation:
Which process is a physical change?
c. melting ice
If you break a piece of glass, the shape of the glass changes, but the properties in the fragments remain the same. Which of the following has occurred?
d. a physical change
A substance made up of two or more elements that have been chemically combined is called
c. a compound
Of the three ordinary states of matter, gas is the only state that
c. is highly compressible
In which state of matter do the particles have the most energy?
b. gas
Elements in group 18 called Noble Gases are highly reactive because they have 1 valence electron.
false
Atomic mass is the sum of
b. protons and neutrons
The current model of the atom is known as
a. Rutherford's model
Most elements on the periodic table are
d. metals
Which is not a quality of a non-metal?
a. shiny
Hope this helps.
Answer:
They grow more slowly, reproduce less, and populations decline.
Explanation:
brainliest plzzzzzzzzzzzzzzzzzzzzzzz
I think that since it lives on the ocean floor, at the deepest of the ocean. So anyway, the fin on the Eurypterids is still necessary but not that much, since they live on the ocean floor. Their movements mostly on the ocean floor. So fin would not help them "stick" to the floor. Also there are still gravity acts on the Eurypterids and the feet would help them move faster. Hope this helps.
- Extracorporeal
Happy studying!
Answer:
Explanation:
1. Visual design
Users can be distracted by the lack of visual design on a prototype because wireframes and other low-fidelity prototypes are very basic. This can cause users to comment on the lack of design and colour and distract both themselves and the researcher from the true goals of the project. The extent of this challenge depends on the level of detail within the prototype.
How to get around this: Ensure the user is aware at the start of a session that the website they are about to view is at an early stage of development and so does not look and feel like they may expect. The research may need to be explicit with some users and point out it is not the visual design that we are interested in for today.
2. Partial journeys
Prototypes often cover only partial user journeys, meaning that users may have to be dropped into a journey at a specific point and may lose the context of the overall task or what they would be coming on the site to do.
How to get around this: As well as creating tasks which set the context, consider including some time at the beginning of the session for users to explore the prototype as they would normally do on that website/app, without giving them long enough to discover the prototype journeys. Introductory questions can also be asked at the start of the session to position the user in the right frame of mind for what the prototype will allow them to do, therefore helping to provide some context alongside the task wording.