Answer:

Step-by-step explanation:
To find the matrix A, took all the numeric coefficient of the variables, the first column is for x, the second column for y, the third column for z and the last column for w:
![A=\left[\begin{array}{cccc}1&1&2&2\\-7&-3&5&-8\\4&1&1&1\\3&7&-1&1\end{array}\right]](https://tex.z-dn.net/?f=A%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bcccc%7D1%261%262%262%5C%5C-7%26-3%265%26-8%5C%5C4%261%261%261%5C%5C3%267%26-1%261%5Cend%7Barray%7D%5Cright%5D)
And the vector B is formed with the solution of each equation of the system:![b=\left[\begin{array}{c}3\\-3\\6\\1\end{array}\right]](https://tex.z-dn.net/?f=b%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bc%7D3%5C%5C-3%5C%5C6%5C%5C1%5Cend%7Barray%7D%5Cright%5D)
To apply the Cramer's rule, take the matrix A and replace the column assigned to the variable that you need to solve with the vector b, in this case, that would be the second column. This new matrix is going to be called
.
![A_{2}=\left[\begin{array}{cccc}1&3&2&2\\-7&-3&5&-8\\4&6&1&1\\3&1&-1&1\end{array}\right]](https://tex.z-dn.net/?f=A_%7B2%7D%3D%5Cleft%5B%5Cbegin%7Barray%7D%7Bcccc%7D1%263%262%262%5C%5C-7%26-3%265%26-8%5C%5C4%266%261%261%5C%5C3%261%26-1%261%5Cend%7Barray%7D%5Cright%5D)
The value of y using Cramer's rule is:

Find the value of the determinant of each matrix, and divide:


Answer:
I think the answer is D
Step-by-step explanation:
SOHCAHTOA
sin- Opposite and hypotenuses
Cos- Adjacent and Hypothesis
Tan- Opposite and adjacent
DE is opposite and DF is hypotenuses
Answer:36
Step-by-step explanation: since a square has 4 sides you divide 24 by 4 to see what one side equals which is 6 then you do 6 times 6 because that's how you find area of a square which gets you 36
Answer:
Step-by-step explanation:
g(t)=t^2 - t
f(x) = (1 + x)
g(f(x)) = f(x)^2 - f(x)
g(f(x)) = (x + 1)^2 - x - 1
g(f(0)) = (0 +1)^2 - x - 1
g(f(0)) = 1 - 1 - 1 = -1
================================
f(x) = 1 + x
f(g(t)) = 1 + g(t)
f(g(t)) = 1 + t^2 - t
f(g(0)) = 1 + 0 - 0
f(g(0)) = 1
The answer I'm getting is 0.