Answer: Ad Words policies can help ensure ads are useful, varied, relevant, and safe for web users
Explanation: Google Ads do have a policy for the ad display which requires that the ads should be secured, relevant and safe for the users on the web. Google Ads positively review every Ads that is created or has been changed in some terms as their policy. It maintains the standard and relevancy on the web and no objectionable content gets posted .
This might be the reason that the client's ads are disapproved because he/she is not aware of the Google's ads policies.
I think it’s a form,if wrong please don’t be mad
Answer:
B. Replace the Bluetooth headset with a new pair.
Explanation:
Since all other mobile devices, after receiving the "corporate-wide" OS update, aren't having issues with pairing with Bluetooth headsets, we can safely conclude that the OS update isn't the issue.
To find out if the Bluetooth headset is not the culprit, we can try to pair the mobile device with a different headset. If it pairs correctly, then we can conclude that the old Bluetooth headset might have a fault, or it might need to be disconnected/forget from the device and paired gain.
Answer:
C++.
Explanation:
#include <iostream>
#include <string>
using namespace std;
////////////////////////////////////////////////////////////
class Television {
string brand;
float screen_size;
bool powerOn;
int volume;
int channel;
public:
// Comments
Television(string brand, int screen_size) {
this->brand = brand;
this->screen_size = screen_size;
powerOn = false;
volume = 20;
channel = 2;
}
//////////////////////////////////////////
// Comments
int getVolume() {
return volume;
}
// Comments
int getChannel() {
return channel;
}
// Comments
string getManufacturer() {
return brand;
}
// Comments
float getScreenSize() {
screen_size;
}
///////////////////////////////////////////
// Comments
void setChannel(int channel) {
this->channel = channel;
}
// Comments
void power() {
if (!powerOn)
powerOn = !powerOn;
}
// Comments
void increaseVolume() {
volume = volume + 1;
}
// Comments
void decreseVolume() {
volume = volume - 1;
}
};