Answer:

Step-by-step explanation:
Answer:
The answer is "Options A, B, and E represent mutually exclusive events".
Step-by-step explanation:
Two occurrences that can happen immediately called mutually incompatible. Let's now glance at our options and figure out where the statements are mutually incompatible events.
In Option A: You could see that landing on an unwanted portion and arriving on 2 are events that are locally incompatible, even as undesirable portion contains 3 and 4, and 2 were shaded.
In Option B: Arriving on a shaded part and falling on 3 are also mutually incompatible because there are 3 on a windows azure.
In Option C: A darkened portion and an increasing amount can land while 2 would be an even number as well as on the shaded portion. That number is very much the same.
In Option D: At the same time as 4 is greater than 3 and it is situated upon an undistressed section, landing and attracting a number larger than 3 can happen.
In Option E: Landing on a shaded part and landing on even a shaded part is an excluding event, since shaders may either be shaded or unlit.
Answer:
P = (x-3) + (x+6) + x
P = 3x+3
Step-by-step explanation:
To find the perimeter of a figure, you just need to add all sides together. First, you need to set up an equation that adds all sides together. Then, you would need to combine like terms (x+x+x=3x); -3+6=3. So you would take 3x and add 3, since 3 is positive.
Hope this helps!
Step-by-step explanation:
do you have a calculator that could count these? with it it would be easy.
anyway here are the first ones and thanks for the one star
14+2(14)=42. this is the answer