A) The attachment shows the equation of the best-fit line. It is approximately
.. test average = 89.7 -2.93*(hours playing games)
b) The slope indicates the expected drop in test score for each hour spent playing games
c) The y-intercept is the expected test score if no hours are spent playing games.
d) The correlation coefficient is -0.92, a significant negative correlation. One might expect that hours spent playing games indicates a lack of interest in school subjects or studying, hence a likelihood that test scores will be lower.
e) The equation predicts a test score of about 75 for someone who spends 5 hours a week playing video games.
Answer:
Step-by-step explanation:
I don't know xd
E is a variable
500h is a term
500 is a coefficient
h is a variable
4000 is a term
A table will generally give you an output value for each of several input values. To find the average rate of change over some range of inputs, divide the difference between output values by the difference between input values for the corresponding inputs.
For example, consider the table
input .... output
.. 1 ............ 3
.. 3 ........... -5
The average rate of change between these input values is
... (change in output)/(change in input) = (-5 -3)/(3 - 1) = -8/2 = -4.
The answer would be (2,3).
Try sketching it out, it helps :)