That would be called the solution
Answer:
A reasonable way to use them is to code the five most-common strings in the ... bytes, compared to a bitmap size of only 6 × 8 bits = 6 bytes. ... Columns 2, 4, 5, and 7 yield the six runs 0,5,1,1,1,eol each. ... 2.3: Replacing 10 by 3 we get x = k log2 3 ≈ 1.58k. ... Table Ans.3: Probabilities and Entropies of Two Symbols.
Step-by-step explanation:
?
Answer:
1.False
2.False
3.True
4.True
5.not sure, it could be true or false because adjacent angles can add up to 180 or even 360 as long as they have the same vertex
Answer:
a = 16
Step-by-step explanation:
4/8= 1/2
you have to what 8 is half of
8×2= 16
a=16