Step-by-step explanation:
oh, come on. you can just use common sense.
a local minimum is a point where the curve goes down to, and then turns around and starts to go up again. that point in the middle, where it turns around and does not go down any further, is the minimum.
for the maximum the same thing applies, just in the other direction (the curve goes up and turns around to go back down again).
a)
the local minimum values (y) are
-2, -1
b)
the values of x where it had these minimum values are
-1, +3
Answer:
The mean is 19.5
Step-by-step explanation:
You have to add all of the numbers up then divide by how many numbers there are.
Ex: 5, 5, 6, 7
add them up and you get 23
Divide 23 by how many numbers you have, which in this case, is 4
The answer to this example would be 5.75
Answer:
4.8
Step-by-step explanation:
1% of 40 is 0.4.
So, just multiply 0.4 by 12 to get 4.8
Answer:
I don't use Geogebra, but the following procedure should work.
Step-by-step explanation:
Construct a circle A with point B on the circumference.
- Use the POINT and SEGMENT TOOLS to create a circle with centre B and radius BA.
- Use the POINT tool to mark points D and E where the circles intersect.
- Use the SEGMENT tool to draw segments from C to D, C to E, and D to E.
You have just created equilateral ∆CDE inscribed in circle A.