Answer:
Shakespeare uses the language of the characters to achieve this multifaceted quality. Through the use of language (specifically Iago, Othello, and Desdemona), Shakespeare propels the plot, engages the audience, creates dramatic irony, and reveals the characters’ psyches.
Answer:
At least 98 is needed in the 5th game
Step-by-step explanation:
The missing parameters are:




at least
Required
The score in game 5 to make you advance
Mean is calculated as:

So, we have:


The mean must be at least 90.
So, we have:

Multiply both sides by 5


Make Game 5 the subject


<em>At least 98 is needed in the 5th game</em>
y = -3/5(x-3)
y= (-3/5) x + 9/5
Step-by-step explanation:
Step 1 :
The equation of line in point and slope form is (y- y intercept) = m(x-x intercept)
Where m represents the slope and x1 and y1 are points on the line.
Given (-2,3) and (3,0) are points on the line
m = (y2-y1)/(x2-x1) = (0-3)/(3-(-2)) = -3/5
So the equation of the line in point slope form is
(y-0)= -3/5(x-3) = y = -3/5(x-3) [taking the point as (3,0)]
Step 2 :
The equation of a line in slope and intercept form is y = m x +c
m denotes the slope and the constant c denotes the y intercept (the value of intercept in the y axis when x = 0)
when x = 0, y = 9/5 [using the equation in step 1]
Hence the equation in slope and intercept form is
y= (-3/5) x + 9/5
Answer:
No
Step-by-step explanation:
y=x^2 is a sideways parabola and therefore not a function
Answer:
x - 3y + z
Step-by-step explanation:
Terms are just names for objects inside the equation -- anything that isn't an operation. A coefficient the is the number a given term (variable) is being mulitpled by. In this case, -3 for y, and 1 for. x. We can deduce from this the start of the expression (x has no coeff. bc of multiplicative identity)
x - 3y
We know we are missing one term, and we also know that the third term cannot be constant, so it must be another variable. In this case I have chosen Z, in theory it shouldn't really matter but z is the best variable name in this case.