Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
A misfire code is a type A diagnostic trouble code.
A type A misfire indicates impending catalyst damage and is the most serious type of misfire condition. If this type of misfire is detected, the MIL may flash once per second to notify the driver that the car needs immediate service as soon as possible. In addition, a DTC is set and a freeze frame data is stored.
Answer:
Zoom in more please and than i can help
Explanation: