hey
I'm going to college for game design.
one of the best languages and the one I'm studying in is c# it is used in unity and many other game engines but there are many more. Just to list a few c++, Java, and many more it is up to you. if you would like more info about this just let me know By the way what game are you planning to make that is one of the most important factors
Hope this helps
-scav
Incomplete question. The Options read;
A. The year purchased
B. Brian's classmates
C. The amount of memory
D. The type of operating system
Answer:
<u>B. Brian's classmates</u>
Explanation:
<em>Remember,</em> the question is concerned about <em>"the individuals"</em> in the data set, <u>so the year they purchased their computer, neither is the amount of memory of the computer and the type of operating system can be classified as individuals in the data set.</u>
Hence, we can correctly say, only Brian's classmates are the individuals in this data set.
Answer:
The program displays 5 4 3 2 1 and then raises an Array Index Out Of Bounds Exception.
Explanation:
A sample of code output is attached.
The code snippet contain xMethod that takes an array and array length as argument.
In the given snippet, the array {1, 2, 3, 4, 5} and length (5) is passed as argument to the method.
First the method display the element of the array in reverse order
System.out.print(" " + x[length - 1]);
and then the method call itself again. This displays
5 from x[4]
4 from x[3]
3 from x[2]
2 from x[1]
1 from x[0]
but after displaying 1, when it tries to call the method again, an array index out of bound exception is thrown because it will try accessing an element from the array when it is already exhausted.
Answer:
keys in a worst case scenario
Explanation:
So, Average will be : 
(Answer)
Answer:
Network.
Explanation:
The Transmission Control Protocol/Internet Protocol (TCP/IP) model is a standard networking protocol which allows network devices such as routers, switches, and host computers to interconnect and communicate with one another over a network. The Transmission Control Protocol/Internet Protocol (TCP/IP) model comprises of four (4) layers and these includes;
I. Application layer.
II. Transport layer.
III. Internet layer.
IV. Network layer.
The network layer in the Transmission Control Protocol/Internet Protocol (TCP/IP) model is responsible for delivering data between two nodes.
Basically, this layer known as network layer is the fourth layer of the Transmission Control Protocol/Internet Protocol (TCP/IP) model and it is typically responsible for the transmission of packets from one network device to another.