This gap between user-designer communications <span>can cause a good project to go bad i</span>f the user is not able to process what is required to be fixed in order for the project to run smoothly. The user may have one way of fixing something while the designer has another. In this case, the designer understands how the project fully works while the user does not and this may end up compromising the whole project.
The law that “designers are not users” and “users are not designers” should always be followed.
Answer:
d) attach a bag of weights to the tripod
Explanation:
Answer:
How partners in a relationship differ in a way that would cause them to contribute differently to the aggression that occurs between them.
Explanation:
Aggression in an intimate relationship is a negative response to environmental stimuli of individual. Two types of aggression are unilateral and bilateral aggression.
Aggression in a relationship can be view from different perspective, namely, interpersonal perspective, intra-individual perspective and sociocultural perspective.
<span>#include <iostream>
using namespace std;
bool bears(int n);
int main(){
int number;
do{
cout<<"enter the amount of bears (press 0 to stop the program): ";
cin>>number;
if (bears(number)){
cout<<"you have reached the goal!"<<endl;
}
else{
cout<<"sorry, you have not reached the goal."<<endl;
}
}while(number != 0);
}
bool bears(int n){
if (n < 42){
return false;
}
else if (n == 42){
return true;
}
else{
if (n % 5 == 0){
return bears(n - 42);
}
else if(n % 2 == 0){
return bears(n / 2);
}
else if(n % 4 == 0|| n % 3 == 0)
{
int one;
int two;
one=n%10;
two=(n%100)/10;
return bears(n - one * two);
}
}
<span>}</span></span>