Answer:
The typedef struct is as follows:
typedef struct jumper_t {
char name[16];
double tries[N_TRIES];
double best_jump;
double deviation;
} jumper_t;
The declaration of jlist is:
jumper_t jlist[10];
Explanation:
This defines the typedef structure
typedef struct jumper_t {
The following declares the variables as stated in the question
<em> char name[16];
</em>
<em> double tries[N_TRIES];
</em>
<em> double best_jump;
</em>
<em> double deviation;
</em>
}
This ends the typedef definition
jumper_t;
(b) The declaration of array jlist is:
jumper_t jlist[10];
Answer:
does anybody know this answer?
Explanation:
no nobody does
Answer: two
Explanation:
Organizational memory is simply referred to as the accumulation of data or information that have been created for a particular organization.
To solve the difficulty of scaling memory organization, memories are physically organized into a two dimensional organization.
Answer:
true.
Explanation:
According to my research on information technology, I can say that based on the information provided within the question the statement is completely true. Procedural programming is a widely used paradigm that basically gives the program a set of routines or specifications, and the program mixes and matches them as they continuously repeat the process. It is used in many areas, including video game development.
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