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levacccp [35]
3 years ago
5

Sediment laid down by glacial meltwater is called

Physics
2 answers:
Mrac [35]3 years ago
6 0
<span>Your answer isStratified drift</span>
kap26 [50]3 years ago
6 0

Answer:

Stratified drift

Explanation:

A rock that is different in size and type when compared to the rocks that are native to the region is called a glacial erratic.

When there is an accumulation of glacial debris that is unconsolidated which occur in currently and formerly glaciated regions on Earth and is glacially formed is called morraine. Ground morraine's are deposited by glacier retreats.

Stratified drift is the type of drift caused by deposits from glacial melt-water.

An outwash plain is formed by glacial sediments deposited by melt-water outwash.

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A 5.30 g bullet moving at 963 m/s strikes a 610 g wooden block at rest on a frictionless surface. The bullet emerges, traveling
Tems11 [23]

Answer:

a) V_{wf} = 4.67m/s

b) V = 8.29 m/s

Explanation:

Givens:

The bullet is 5.30g moving at 963m/s and its speed reduced to 426m/s. The wooden block is 610g.

a) From conservation of linear momentum

Pi = Pf

m_{b}V{b_{i} }  + V_{wi}  = m_{w} V_{wf} + m_{b}V_{bf}

where m_{b},V{b_{i} are the mass and the initial velocity of the bullet, m_{w} and V_{wi} are the mass and the initial velocity of the wooden block, and V_{wf} and V_{bf} are the final velocities of the wooden block and the bullet

The wooden block is initial at rest (V_{wi} = 0) this yields

m_{b}V{b_{i} }  = m_{w} V_{wf} + m_{b}V_{bf}

By solving for V_{wf} adn substitute the givens

V_{wf} = \frac{m_{b}V_{bi} - m_{b} V_{bf}    }{m_{W} }

= \frac{5.3(g)(963(m/s)-426(m/s) }{610(g)}

V_{wf} = 4.67m/s

b) The center of mass speed is defined as

V = \frac{m_{b} }{m_{b}+m_{w} } V_{bi}

substituting:

V = \frac{5.3(g)}{5.3(g)+610(g)} X 963(m/s)

V = 8.29 m/s

7 0
3 years ago
The Rigidbody component adds collision to a GameObject
kifflom [539]

Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>

Explanation:

  • Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
  • A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
  • You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
  • If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
7 0
2 years ago
I was in Anchorage Alaska during the Summer Solstice. The sun rose around 3am and set around 1 am the next day-- almost 24 hours
m_a_m_a [10]

Answer:

Daylight hours would be shorter.

Explanation:

If there were no tilt of the axis at all, every place on the planet except the north and south poles would have 12 hours of daylight and 12 hours of night every day of the year.

At a 10° tilt, the arctic circle and antarctic circles would be a little less than half the distance from the poles as they are today.

3 0
3 years ago
The efficiency of a screw is low because of _____.
AfilCa [17]
The correct answer that would best complete the given statement above would be the second option. A screw is an inclined plane wrapped around a cylinder. <span>The efficiency of a screw is low because there is more input than output. In other words, it is because of friction. Hope this answer helps.</span>
6 0
3 years ago
Read 2 more answers
Why is the combination of two protons and two neutrons stable, but two protons and one neutron is not?
RideAnS [48]
Because it's unbalanced.
4 0
3 years ago
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