Question
Student presentation concepts from another source
Letitia - a step-by-step process of breaking down glucose into energy
Mana - repeating process of the steps of the cell division, going from interphase to division, and back to interphase.
Paul - a series of organisms that show similar characteristics and compare them to those that do not
Which best describes the SmartArt graphic layout each student should use?
Answer:
Letitia would use a process, Maria would use a cycle, and Paul would use a relationship.
Explanation:
Letita's assignment requires her to show how glucose can be broken down into energy, this requires a series of steps in s linear fashion, meaning it would be best suited to a process-style diagram.
Marta's project involves showing the steps of the cell cycle: the clue is in the name. This process is not linear, and instead repeats itself, meaning it fits to a cycle diagram (i.e. a circular diagram)
Paul is comparing and contrasting different organisms. Therefore, he should use a relationship diagram to show shared characteristics as well as features that differ.
Answer:
D. all of these are correct
Explanation:
option d is correct answer
The shadow cast by the earth is quite a bit larger than the moon
Answer:
Hence option a is the correct one. Driving a car can be dangerous, but if you learn how to properly drive a car then you can significantly reduce the risk involved,
Explanation:
a) Driving a car can be dangerous, but if you learn how to properly drive a car then you can significantly reduce the risk involved.
As it belongs How to be a good car driving without risk as equivalent diet concept as a base.
Less than 3-5 servings of vegetables a day not taken equivalent car driving dangerous if no proper driving.
Hence option 1 is valid.
b) is wrong as it has negative feedback regarding the base case.
c) is a suggestion for the strong part which is also the wrong option
1 - b - Excel is a computer program, so it'd be Software
2 - a - Process of elimination, haven't heard of the term 'peopleware' before.
3 - d - A joystick accepts input from a user to interact with a computer. ex. Flight Simulators
4 - c - A monitor will display (or output) an image based on what is received from the computer.