Answer:
a. $12.08 per share
Explanation:
For computing the next year stock we have to do the following calculations
Current Earning per share = Net Income ÷ Number of Common Shares Outstanding
= $9,750,000 ÷ 5,500,000 shares
= $1.77
Current Price Earning ratio = Current stock price ÷ Current EPS
= $14.74 ÷ $1.77
= 8.33
Now Next year earning per share = $9,750,000 × 1.25 ÷ 8,400,000 shares = $1.45
So, the next year stock price = $1.45 x 8.33
= $12.08 per share
Answer:
C. Expense $300 of the expense on the income statement.
Explanation:
The correct answer is C.
On 31 December 2016, Sengal Company should report Rent expense of $300 on the income statement.
The initial journal entry was:
Dr Prepaid rent $1, 200
Cr Cash $1, 200
This journal entry recognizes the prepaid rent as an asset to the company because the rent is paid in advance, and they have not yet made use of the property they are renting. The payment is an annual payment, meaning that it is for 12 months. Assuming that the end of the financial year is at 31 December 2016, we know that a portion of the $1, 200 is in excess.
The monthly rent expense is $1,200 / 12 = $100. This means that only $100 is the expense for each month. By 31 December, only $300 was the rent expense. [ $100 x 3]. Sengal Company had paid $900 [$1, 200 - $300] in advance and that $900 was to remain as an asset (prepaid rent). The $300 should be recorded as an expense in the income statement and removed as an asset from the balance sheet.
The subsequent journal entry to record the expense is:
Dr Rent expense $300
Cr Prepaid rent $300
At the end of the financial year [31 December 2016], all income statement accounts must be correctly accounted for. This is because all income and expenses are closed of at year end and are not carried forward into the next financial year. This is according to the GAAP principle of ‘Matching’ which states that all income and expenses should be matched to the correct year in which they occur.
Answer:
B. is much less than the costs to the whole American economy.
Explanation:
When foreign industries are prevented from entering the U.S. Market, the supply of the products that those foreign firms would provide is kept artificially low, in order to benefit domestic producers. This means that prices become more expensive than they should be, affecting all consumers.
For example, if the U.S. barred car imports from Japan, cars would become very expensive, and while the national car industry would benefit, the vast majority of consumers would be harmed by the higher prices.
Option B, "Customers can have any color they want so long as it's black," typified the production-oriented era of marketing.
Explanation:
From the start of capitalist systems to the early 1950s, a production orientation company dominated the market. The prevailing attitude was to potentially sell itself a high quality product. Due to the high demand and short supply of products, this approach has worked for many companies throughout this era.
The first stage acknowledged is the production period in marketing on the presumption that customers prefer products that are accessible and affordable. This philosophy won strategic combinations of broad allocation and cost leadership.
A Quest is a mission in a game, structuring action for the player.
In video games, a player-controlled character, party, or group of characters may undertake a quest or mission in order to receive a reward. Role-playing and massively multiplayer online games are where you'll typically find quests. Rewards can come in the form of treasure like in-game currency or equipment, access to places or locations that are at a higher level, a rise in the character's experience so that they can gain new skills and abilities, or any combination of the aforementioned.
There are many different types of missions, including delivery/"fetch" quests, gather quests, kill quests, and escort tasks. Quests, however, might comprise many tasks, such as collecting something and moving it somewhere. In order to create quest chains or series, quests can be linked together. In this way, quests are utilized to give players more context for the world their characters are in. This mechanism is also employed to advance the game's possible storyline or plot.
The term "side quest" is used to describe a variety of quest types. These are side quests that diverge from the main storyline and are not necessary to finish the game.
Learn more about Quests here
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