Part A
<h3>Answer:
h^2 + 4h</h3>
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Explanation:
We multiply the length and height to get the area
area = (length)*(height)
area = (h+4)*(h)
area = h(h+4)
area = h^2 + 4h .... apply the distributive property
The units for the area are in square inches.
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Part B
<h3>Answer:
h^2 + 16h + 60</h3>
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Explanation:
If we add a 3 inch frame along the border, then we're adding two copies of 3 inches along the bottom side. The h+4 along the bottom updates to h+4+3+3 = h+10 along the bottom.
Similarly, along the vertical side we'd have the h go to h+3+3 = h+6
The old rectangle that was h by h+4 is now h+6 by h+10
Multiply these expressions to find the area
area = length*width
area = (h+6)(h+10)
area = x(h+10) ..... replace h+6 with x
area = xh + 10x .... distribute
area = h( x ) + 10( x )
area = h( h+6 ) + 10( h+6 ) .... plug in x = h+6
area = h^2+6h + 10h+60 .... distribute again twice more
area = h^2 + 16h + 60
You can also use the box method or the FOIL rule as alternative routes to find the area.
The units for the area are in square inches.
Answer:
From lowest to highest, the numbers would follow the following order:
1) 4.606, 2) 4.64, 3) 4 + 13/20, 4) 47/10.
Step-by-step explanation:
Given that the numbers 47/10, 4.606, 4 + 13/20 and 4.64 are presented, to order these from lowest to highest, the following calculations must be performed:
47/10 = 4.70
4,606
4 + 13/20 = 4 + 0.65 = 4.65
4.64
Therefore, from lowest to highest, the numbers would follow the following order:
1) 4.606, 2) 4.64, 3) 4 + 13/20, 4) 47/10.
Answer:
x-int (6.2, 0)
y-int (0, 3.1)
Step-by-step explanation:
x-intercept is found when y = 0.
y-intercept is found when x = 0.
Step 1: Define equation
2x + 4y = 12.4
Step 2: Find x-intercept
<em>Substitute y for 0.</em>
2x + 4(0) = 12.4
2x = 12.4
x = 6.2
(6.2, 0)
Step 3: Find y-intercept
<em>Substitute x for 0.</em>
2(0) + 4y = 12.4
4y = 12.4
y = 3.1
(0, 3.1)
Answer:
y=x
Step-by-step explanation:
y=mx+b
m is the slope
b is the y-intercept
Since the y-intercept is at the 0 axis, the y-intercept will be zero
So now the equation is looks like this:
y=mx (Since y=mx+0 doesn't make a difference)
Now find the slope
Which is 1
Thus y=x
Hope this helps!