Answer:
b 35
Step-by-step explanation:
you need to find it between the two middle numbers 30 and 40
which gives you 35
Answer:
-8
Step-by-step explanation:
(-8.0)=-8
<span>Sphere: (x - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
Intersection in xy-plane: (x - 4)^2 + (y + 12)^2 = 36
Intersection in xz-plane: DNE
Intersection in yz-plane: (y + 12)^2 + (z - 8)^2 = 84
The desired equation is quite simple. Let's first create an equation for the sphere centered at the origin:
x^2 + y^2 + z^2 = 10^2
Now let's translate that sphere to the desired center (4, -12, 8). To do that, just subtract the center coordinate from the x, y, and z variables. So
(x - 4)^2 + (y - -12)^2 + (z - 8)^2 = 10^2
(x - 4)^2 + (y - -12)^2 + (z - 8)^2 = 100
Might as well deal with that double negative for y, so
(x - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
And we have the desired equation.
Now for dealing with the coordinate planes. Basically, for each coordinate plane, simply set the coordinate value to 0 for the axis that's not in the desired plane. So for the xy-plane, set the z value to 0 and simplify. So let's do that for each plane:
xy-plane:
(x - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
(x - 4)^2 + (y + 12)^2 + (0 - 8)^2 = 100
(x - 4)^2 + (y + 12)^2 + (-8)^2 = 100
(x - 4)^2 + (y + 12)^2 + 64 = 100
(x - 4)^2 + (y + 12)^2 = 36
xz-plane:
(x - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
(x - 4)^2 + (0 + 12)^2 + (z - 8)^2 = 100
(x - 4)^2 + 12^2 + (z - 8)^2 = 100
(x - 4)^2 + 144 + (z - 8)^2 = 100
(x - 4)^2 + (z - 8)^2 = -44
And since there's no possible way to ever get a sum of 2 squares to be equal to a negative number, the answer to this intersection is DNE. This shouldn't be a surprise since the center point is 12 units from this plane and the sphere has a radius of only 10 units.
yz-plane:
(x - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
(0 - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
(-4)^2 + (y + 12)^2 + (z - 8)^2 = 100
16 + (y + 12)^2 + (z - 8)^2 = 100
(y + 12)^2 + (z - 8)^2 = 84</span>
I think that the intercepts are (0.5,0) and (0,2) which is the first choice.
9514 1404 393
Answer:
(2, 3), (-3, 2), (-2, -3), (3, -2)
Step-by-step explanation:
You can pick any point you like, then rotate it around the origin to the four quadrants (or axes) by the transformation ...
(x, y) ⇒ (-y, x) . . . . . . . . . 90° rotation CCW
That is a rotation 90° CCW. Of course a rotation CW can do the same thing for you.
__
One possible square is ...
(2, 3), (-3, 2), (-2, -3), (3, -2)