Hello there! The significance of the scientific method is that it ensures accuracy and it ensures that the experiment was done in the right order.
The scientific method is a widely accepted way of revising and rechecking the work of scientists to see if:
1. The answers match up
2. The experiment was performed correctly
3. The results are accurate
Through the scientific method, the probability is very high that things will not go wrong. The significance of this is that if the scientific method is not applied to an experiment, nobody knows the results. If nobody knows the results, there are many possible unintended consequences that could happen. Hope this helps!
Answer:
To create actions panes
On the Project menu, choose Add New Item.
In the Add New Item dialog box, select ActionsPaneControl, and then choose Add.
The ActionsPaneControl1.cs or ActionsPaneControl1.vb file opens in the designer.
From the Common Controls tab of the Toolbox, add a label to the designer surface.
In the Properties window, set the Text property of label1 to Actions Pane 1.
Repeat steps 1 through 5 to create a second actions pane and label. Set the Text property of the second label to Actions Pane 2.
Explanation:
hope it helps
Answer:
Object-oriented programming (OOP) is a procedural language and based on classes associated with an object. Without classes and object relationship OOP is not possible. According to program's design concept classes provide abstraction and encapsulation with the help of object. Object have states and behaviors like cat has states like name, color and cat has also behaviors like wagging the tail, eating, jumping etc. A class forms template or blueprints for these states and behaviors because different cats have different behaviors and states.
Methods provide a way for encapsulation and accessing private class members with public methods and static fields are sometimes best alternative for global variable. We can use static field when it same for all and shared by all objects of that class and it can save memory because we do not have to initialize it for each object
Answer:
MAC Addresses (Destination and Source MAC address)
Explanation:
A switch has 3 primary functions:
- Forward frames
- Learn addresses
- Avoid loops
An Ethernet frame has the header, data and trailer and there are two specific fields in the header that helps the switch to know where to send data in future transmissions.
- destination MAC address
- source MAC address
every Ethernet frame has this and when the frame hits a switch or any device, any device can look at it ( an Ethernet frame ) and know where it is suppose to go and where it came from.
Every switch has a MAC address table where it stores MAC addresses of different computers on the network.
Example:
When a PC1 sends a frame to PC2 through a switch, the switch looks at the header of the Ethernet frame for the source mac address and adds the source MAC address to its MAC address table and also the port that it came through.
simply put:
A switch looks at the source MAC address to see if it knows it already, if it does. Great! no need to add it again to it's address table.
If it doesn't, it adds it's source address and the port that the frame came from.
This basically how the switch populates its MAC address table.
<em>r = 15 cm</em>
<em>formula</em>
<em>V = πr²×h/3</em>
<em>replace</em>
<em>4950 = 22/7×r²×21/3</em>
<em>4950 = 22/7×r²×7</em>
<em>4950 = 22×r²</em>
<em>r² = 4950/22</em>
<em>r² = 225</em>
<em>r = √225</em>
<em>r = √15²</em>
<em>r = 15 cm</em>