Answer:
<em>A. All of these describe </em><u><em>reliability</em></u><em>.</em>
Explanation:
<em><u>Reliability</u></em> is a concept used to describe something's quality of being trustworthy or of working or behaving consistently well. It is also used to describe the degree of consistency a result of some calculation, test, experiment or measurement has so that it could be considered accurate. Therefore, all options B, C and D describe the term <u><em>realibility</em></u><em> </em>and option A is the correct answer.
Answer:
From the excerpt of "Escape", the theme is helplessness.
The theme for "To Live" is self discovery.
Explanation:
From the excerpt of Escape, the writer is sharing his thought about his helplessness as he sees himself melting like a block of ice, not feeling his stomach, melting then freezing up again.
In "To Live" , the writer talks about his journey of self discovery and listing education as one of the paths to self discovery. He opines that it is difficult to know one's self because people see us differently from the way we view ourselves. Our lives are made up of a lot of trials and error.
The correct answer is Hostile
The researchers consistently found that children who exhibit an unfriendly attribution bias (tendency to perceive others unlike hostile intent) are more likely to engage in aggressive behaviors. More specifically, hostile attribution polarization has been associated with reactive aggression, as opposed to proactive aggression, as well as victimization. Whereas proactive aggression is unprovoked and goal-oriented, reactive aggression is an irritated response, retaliation for some type of perceived provocation. Therefore, children who are victims of aggression may develop peer views as hostile, causing them to be more likely to engage in retaliation, or reactive, aggression.
The survey also indicated that children may develop hostile attribution bias by engaging in aggression in the context of a video game. In a 1998 study, participants played either a very violent or non-violent video game and were then asked to read several hypothetical stories, where it was ambiguous for an intent pair. For example, participants can read about their peers hitting someone on the head with a ball, but it is not clear whether or not the peer did it intentionally or not. Participants then answered questions about their peers' intent. Children who played the violent video game, compared to participants who played the non-violent game, were more likely to say that their peers harmed someone on purpose. This evidence discovered since just playing a violent video game can cause children to develop a short-term hostile attribution bias.
If your rival business is doing better than yours, you can possibly implement their business tactics into yours, such as advertising, good supply, and more
Answer:
An issuer's prospectus.
Explanation:
An issuer's prospectus can not be the communication method which will be used as an advertising tool because it contains all the necessary information about any issue or any case which is a disclosure content and can not consist of any advertisement content.
Prospectus is a collection of information about any issue which is used by the investigator of that issue.
Retails communication advertisements can be done in many ways including the retailers and electrical content methods.