Well if you're referring to rationalizing

, which simply means, getting rid of the pesky radical at the bottom
well, it boils down to, hmm say... a quantity or even a polynomial, multiplied times 1, is itself, 2*1=2, 3*1 = 3, ducks*1 = ducks, spaghetti * 1 = spaghetti
or whatever * 1 = whatever
and the value of the multiplicand, doesn't change in anyway, is the same thing before and after the multiplication by 1
now....1 can also be a fraction

so.. when you're doing

and the value multiplicand doesn't change in any way
now, try this in your calculator
First, find a common denominator (the bottom number) Then add the tops as usual. Four and five have a common denominator of 20 so: 8/20+5/20=13/20
He could use the mode of 89.
An answer to this would be y=- 1 over 3 x
Step-by-step explanation:
the distance of a vertex on the 2 outgoing sides to the touching points with the inscribed circle is the same for both sides.
and that applies to all 3 vertexes.
so, we know for the top left vertex the distance to both touching points is 4.
that means the distance to the touching points from the bottom left vertex is 7-4 = 3.
and that means that the distance to the touching points from the bottom right vertex is 16-3 = 13.
so, x = 13
it is the distance to one of the touching points for the bottom right vertex.
and the perimeter of the triangle is therefore
7 + 16 + (13 + 4) = 40