We can use the Pythagorean theorum
a^2+b^2=c^2
c^2 is the length of the longest side squared
so
6^2 + b^2 = 10^2
36+ b^2 = 100
-36 -36
b^2 = 64
b = 8
b is the same thing as your "x", so x = 8
You can just do the inverse operation. 39 divied by 10 = 3.9
so 3.9 *10 =39
hope it helped
Answer:
Step-by-step explanation:
We would liken the given scenario to distance speed and time relationship. The formula for determining average speed is
Total Distance/ total time
Since the distance between Earth and Mars is 108 million miles(108 × 10^6) the trip takes 245 days, then on average, the number of miles that the astronauts would travel each day would be
108 × 10^6/245 = 440816 miles per day
Writing in powers of 10, it becomes 4.4 × 10^5 miles per day
Rounding to the nearest whole number, it becomes 4 × 10^5 miles per day
Answer:
Step-by-step explanation:
Remark
The way this is worded, it sounds like it is a horizontal distance. However by the marking it looks like they want the hypotenuse. Life can be very confusing sometimes.
The angle of the triangle that you need to know is the one on the right. The line of sight line is parallel to the base of the triangle. So the angle on the right is 8 degrees by the Z theorem.
Solution
Sin(8) = 1817 / x Multiply both sides by x
x*sin(8) = 1817 Divide by sin(8)
x = 1817/sin(8)
sin(8) = 0.1392
x = 1817/0.1392
x = 13055.7
Note
Watch how you do this. I would put it into your calculator as
1817
÷
sin(8)
=
If you use the rounded answer I gave for sin(8), you might get it wrong. This is a big distance and you should just use the exact number you get for sin(8).
The solution is the point of intersection between the two equations.
Assuming you have a graphing calculator or a program to lets you graph equations (I use desmos) you simply put in the equetions and note down the coordinates of the point of intersection.
In the graph the first equation is in blue and the second in red.
The point of intersection = the solution = (-6 , -1)
If you dont have access to a graphing calculator you could draw the graphs by hand;
1) Draw a table of values for each equation; you do this by setting three or four values for x and calculating its image in y (you can use any values of x)
y = 0.5 x + 2 (Im writing 0.5 instead of 1/2 because I find its easier in this format)
x | y
-1 | 1.5 * y = 0.5 (-1) + 2 = 1.5
0 | 2 * y = 0.5 (0) + 2 = 2
1 | 2.5 * y = 0.5 (1) + 2 = 2.5
2 | 3 * y = 0.5 (2) + 2 = 3
y = x + 5
x | y
-1 | 4 * y = (-1) + 5 = 4
0 | 5 * y = (0) + 5 = 5
1 | 6 * y = (1) + 5 = 6
2 | 7 * y = (2) + 5 = 7
2) Plot these point on the graph
I suggest to use diffrent colored points or diffrent kinds of point markers (an x or a dot) to avoid confusion about which point belongs to which graph
3) Using a ruler draw a line connection all the dots of one graph and do the same for the other
4) The point of intersection is the solution