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icang [17]
3 years ago
5

for the given sand, the maximum and minimum dry unit weights are 108 lb/ft3 and 92 lb/ft3, respectively. given that Gs=2.65, det

ermine the moist unit weight of the soil when the relative density is 60% and moisture content is 8%.
Engineering
1 answer:
raketka [301]3 years ago
7 0

Answer:

The moist unit weight of compaction = 109.05 lb/ft3

Explanation:

In order to determine the moist unit weight, the dry unit weight has to be evaluated first. If Y is the moist unit weight, then:

Y = Yd (1 + m)

Where:

Yd = dry unit weight

m = moisture content of soil = 8% = 0.08

But the dry unit weight is unknown. In order to calculate the dry unit weight, we will make use of the formula for relative density R;

R = [(Yd — Ydmin) ÷ (Ydmax — Ydmin)] × [Ydmax ÷ Yd]

Where:

R = relative density = 60% = 0.6

Yd = dry unit weight

Ydmin = minimum dry weight = 92 lb/ft3

Ydmax = maximum dry weight = 108 lb/ft3

Therefore R = 0.6 = [(Yd — 92) ÷ (108 — 92)] × [108/Yd]

0.6 = [(Yd — 92)/16] × [108/Yd], or

0.6 = (0.0625Yd — 5.75) × [108/Yd]

0.6Yd = 6.75Yd — 621

6.75Yd — 0.6 Yd = 621

6.15Yd = 621

And Yd = 100.98 lb/ft3 = dry unit weight

But we are asked to find the moist unit weight = Y = Yd (1 + m)

where Yd = dry unit weight and m = moisture content of soil = 8% = 0.08

Therefore, Y = 100.98 (1 + 0.08) = 109.05 lb/ft3.

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kolbaska11 [484]

Answer:

#include <iostream>

using namespace std;

// Pixel structure

struct Pixel

{

unsigned int red;

unsigned int green;

unsigned int blue;

Pixel() {

red = 0;

green = 0;

blue = 0;

}

};

// function prototype

int energy(Pixel** image, int x, int y, int width, int height);

// main function

int main() {

// create array of pixel 3 by 4

Pixel** image = new Pixel*[3];

for (int i = 0; i < 3; i++) {

image[i] = new Pixel[4];

}

// initialize array

image[0][0].red = 255;

image[0][0].green = 101;

image[0][0].blue = 51;

image[1][0].red = 255;

image[1][0].green = 101;

image[1][0].blue = 153;

image[2][0].red = 255;

image[2][0].green = 101;

image[2][0].blue = 255;

image[0][1].red = 255;

image[0][1].green = 153;

image[0][1].blue = 51;

image[1][1].red = 255;

image[1][1].green = 153;

image[1][1].blue = 153;

image[2][1].red = 255;

image[2][1].green = 153;

image[2][1].blue = 255;

image[0][2].red = 255;

image[0][2].green = 203;

image[0][2].blue = 51;

image[1][2].red = 255;

image[1][2].green = 204;

image[1][2].blue = 153;

image[2][2].red = 255;

image[2][2].green = 205;

image[2][2].blue = 255;

image[0][3].red = 255;

image[0][3].green = 255;

image[0][3].blue = 51;

image[1][3].red = 255;

image[1][3].green = 255;

image[1][3].blue = 153;

image[2][3].red = 255;

image[2][3].green = 255;

image[2][3].blue = 255;

// create 3by4 array to store energy of each pixel

int energies[3][4];

// calculate energy for each pixel

for (int i = 0; i < 3; i++) {

for (int j = 0; j < 4; j++) {

energies[i][j] = energy(image, i, j, 3, 4);

}

}

// print energies of each pixel

for (int i = 0; i < 4; i++) {

for (int j = 0; j < 3; j++) {

// print by column

cout << energies[j][i] << " ";

}

cout << endl;

}

}

// function prototype

int energy(Pixel** image, int x, int y, int width, int height) {

// get adjacent pixels

Pixel left, right, up, down;

if (x > 0) {

left = image[x - 1][y];

if (x < width - 1) {

right = image[x + 1][y];

}

else {

right = image[0][y];

}

}

else {

left = image[width - 1][y];

if (x < width - 1) {

right = image[x + 1][y];

}

else {

right = image[0][y];

}

}

if (y > 0) {

up = image[x][y - 1];

if (y < height - 1) {

down = image[x][y + 1];

}

else {

down = image[x][0];

}

}

else {

up = image[x][height - 1];

if (y < height - 1) {

down = image[x][y + 1];

}

else {

down = image[x][0];

}

}

// calculate x-gradient and y-gradient

Pixel x_gradient;

Pixel y_gradient;

x_gradient.blue = right.blue - left.blue;

x_gradient.green = right.green - left.green;

x_gradient.red = right.red - left.red;

y_gradient.blue = down.blue - up.blue;

y_gradient.green = down.green - up.green;

y_gradient.red = down.red - up.red;

int x_value = x_gradient.blue * x_gradient.blue + x_gradient.green * x_gradient.green + x_gradient.red * x_gradient.red;

int y_value = y_gradient.blue * y_gradient.blue + y_gradient.green * y_gradient.green + y_gradient.red * y_gradient.red;

// return energy of pixel

return x_value + y_value;

}

Explanation:

Please see attachment for ouput

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