Answer:
x=25
Step-by-step explanation:
First, we add all like terms. Then, we solve for x.

We can rearrange some things because order does not matter with addition. Next, we just use basic equation solving techniques.
Answer:
<em>Camera 2nd has to cover the maximum angle, i.e. </em>
.
Step-by-step explanation:
Please have a look at the triangular park represented as a triangle
with sides
a = 110 ft
b = 158 ft
c = 137 ft
1st camera is located at point C, 2nd camera at point B and 3rd camera at point A respectively.
We can use law of cosines here, to find out the angles 
As per Law of cosine:

Putting the values of a,b and c to find out angles
.



<em>Camera 2nd has to cover the maximum angle</em>, i.e.
.
9514 1404 393
Answer:
a) ∆RLG ~ ∆NCP; SF: 3/2 (smaller to larger)
b) no; different angles
Step-by-step explanation:
a) The triangles will be similar if their angles are congruent. The scale factor will be the ratio of any side to its corresponding side.
The third angle in ∆RLG is 180° -79° -67° = 34°. So, the two angles 34° and 67° in ∆RLG match the corresponding angles in ∆NCP. The triangles are similar by the AA postulate.
Working clockwise around each figure, the sequence of angles from lower left is 34°, 79°, 67°. So, we can write the similarity statement by naming the vertices in the same order: ∆RLG ~ ∆NCP.
The scale factor relating the second triangle to the first is ...
NC/RL = 45/30 = 3/2
__
b) In order for the angles of one triangle to be congruent to the angles of the other triangle, at least one member of a list of two of the angles must match for the two triangles. Neither of the numbers 57°, 85° match either of the numbers 38°, 54°, so we know the two triangles have different angle measures. They cannot be similar.
Answer:
y=3/4x-2.5
Step-by-step explanation:
This is a straight line, so it would follow the equation y=mx+b. You can find the b value by looking at the y-intercept of the equation (where x=0), which in this case would be -2.5. Then, you can find the m value by comparing the two given points' locations. Slope is rise over run, so first you can find the rise. The y value moves from y=-4 to y=2, which is a value of 6 units upward. The points move from x=-2 to x=6, which is a distance of 8 units. Finally, put it into the rise over run pattern, giving you 6/8, which simplified is 3/4. This is your m value. Finally, plug in your two variable values into y=mx+b and you'll get y=3/4x-2.5.
Hey there!
These are the steps involved in answering the question:
Change 8% into a decimal. To do this, just move the decimal place, 2 places to the left.
You get 0.8
Now, multiply 0.8 by 44.
0.8 x 44 = 35.2
So, the final answer is: 35.2.
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