Answer:
g o f = 
Step-by-step explanation:
Given


Required:
Find g o f
This is calculated as:


So:


![g(f(x)) = 2[ 16x^2 + 16x + 4)] - 4](https://tex.z-dn.net/?f=g%28f%28x%29%29%20%3D%202%5B%2016x%5E2%20%2B%2016x%20%2B%204%29%5D%20-%204)


Answer:
3 inches
Step-by-step explanation:
(14+2x) × (15+2x) = 2(14×15)
210 +30x +28x + 4x² = 420
4x² + 58x - 210 = 0
2x² + 29x - 105 = 0
2x² + 35x - 6x - 105 = 0
x(2x + 35) - 3(2x + 35) = 0
(x - 3)(2x + 35) = 0
x = 3, -35/2(not possible)
You add $1.29 and $1.29 and 16.5 and 16.5 and 4.5 and 4.5 and that equals $44.58.
I hope I helped you! :)
$1.29 + $1.29 + 16.5 + 16.5 + 4.5 + 4.5 = $44.58.
- Shelly O
Answer:
Step-by-step explanation:
Assuming the number of tickets sales from Mondays is normally distributed. the formula for normal distribution would be applied. It is expressed as
z = (x - u)/s
Where
x = ticket sales from monday
u = mean amount of ticket
s = standard deviation
From the information given,
u = 500 tickets
s = 50 tickets
We want to find the probability that the mean will be greater than 510. It is expressed as
P(x greater than 510) = 1 - P(x lesser than or equal to 510)
For x = 510
z = (510 - 500)/50 = 0.2
Looking at the normal distribution table, the probability corresponding to the z score is 0.9773
P(x greater than 510) = 1 - 0.9773 = 0.0227
There are web sites and videos that stand ready to show you how to bisect an angle.
The basic idea is that you draw an arc through both rays so that the points of intersection are the same distance from the vertex. Then, you construct a perpendicular bisector of the segment between those intersection points. That will bisect the angle.
For (3), you bisect each of the angles made by the original bisector. (1/2 of 1/2 = 1/4)