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Anastasy [175]
4 years ago
13

Python provides a special version of a decision structure known as the ________ statement, which makes the logic of the nested d

ecision structure simpler to write.
Computers and Technology
1 answer:
IrinaVladis [17]4 years ago
7 0

Answer:

if-elif-else                                            

Explanation:

In Python if condition is used to decide whether a statement or a block of statements is to be executed or not based on the condition, if the condition evaluates to true then the block of statements is executed and if the condition is false then it is not executed.

Sometimes we need to execute some other statement when the condition is false. For example

if (number1 <= number2)

print (number1,  "is the smallest")

Lets suppose we want to print another statement if this condition evaluates to false. If the condition gets false then the following message should be displayed:

print(number 2, "is the smallest")

For this purpose else statement is used along with if statement to execute the block of code when the if condition evaluates to false.

if (number1 <= number2)

print (number1,  "is the smallest")

else:

print(number 2, "is the smallest")

Now what if there are three numbers or more numbers to be compared in order to identify the smallest number from the given numbers. So in this case we have multiple options to be checked. else statement will not be enough a  for else there can be at most one statement. With if elif else multiple conditions can be checked and if any of the condition evaluates to true then its block of code is executed and if none of the condition is true then the last else statement will be executed.

For example:

if (number1 <= number2) and (number1 <= number3):

print (number1,  "is the smallest")

elif (number2 <= number1) and (number2 <= number3):

print (number1,  "is the smallest")

else:

print (number3,  "is the smallest")

In this example number1 is compared to number2 and number3. If both numbers are less than number1 then the program control goes to elif statement where number2 is compared to number1 and number3. if this condition is false too then the final else part will be printed which is that number3 is the smallest.

Take another example where there are more number of expressions to be checked.

val = 50

if (val == 40):  

   print ("value is 40")  

elif (val== 35):  

   print ("value is 35")  

elif (val == 25):  

   print ("value is 25")  

elif(val==15):

    print ("value is 15")  

else:  

   print ("value is not present")

This will output the else part value is not present, because none of the condition evaluates to true.

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xeze [42]

Answer:

<u> FlashCard.java</u>

  1. public class FlashCard {
  2.    String Question;
  3.    String Answer;
  4.    public FlashCard(String q, String a){
  5.        this.Question = q;
  6.        this.Answer = a;
  7.    }
  8.    public String toString(){
  9.        String output = "";
  10.        output += "Question: " + this.Question + "\n";
  11.        output += "Answer: " + this.Answer;
  12.        return output;
  13.    }
  14.    public boolean equals(String response){
  15.        if(this.Answer.equals(response)){
  16.            return true;
  17.        }
  18.        else{
  19.            return false;
  20.        }
  21.    }
  22. }

<u>Main.java</u>

  1. public class Main {
  2.    public static void main(String[] args) {
  3.        FlashCard card1 = new FlashCard("What is highest mountain?", "Everest");
  4.        FlashCard card2 = new FlashCard("What is natural satelite of earth?", "Moon");
  5.        FlashCard card3 = new FlashCard("Who is the first president of US?", "George Washington");
  6.        FlashCard cards [] = {card1, card2, card3};
  7.        for(int i=0; i < cards.length; i++){
  8.            System.out.println(cards[i]);
  9.        }
  10.    }
  11. }

Explanation:

In FlashCard.java, we create a FlashCard class with two instance variable, Question and Answer (Line 2 - 3). There is a constructor that takes two input strings to initialize the Question and Answer instance variables (Line 5-8). There is also a toString method that will return the predefined output string of question answer (Line 10 - 15). And also another equals method that will take an input string and check against with the Answer using string equals method. If matched, return True (Line 17 -24).

In Main.java, create three FlashCard object (Line 3-5) and then put them into an array (Line 6). Use a for loop to print the object (Line 8-10). The sample output is as follows:

Question: What is highest mountain?

Answer: Everest

Question: What is natural satelite of earth?

Answer: Moon

Question: Who is the first president of US?

Answer: George Washington

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Compare and contrast Charles bebbage and Blaise Pascal inventions<br>​
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Explanation:

A computer might be described with deceptive simplicity as “an apparatus that performs routine calculations automatically.” Such a definition would owe its deceptiveness to a naive and narrow view of calculation as a strictly mathematical process. In fact, calculation underlies many activities that are not normally thought of as mathematical. Walking across a room, for instance, requires many complex, albeit subconscious, calculations. Computers, too, have proved capable of solving a vast array of problems, from balancing a checkbook to even—in the form of guidance systems for robots—walking across a room.

Before the true power of computing could be realized, therefore, the naive view of calculation had to be overcome. The inventors who laboured to bring the computer into the world had to learn that the thing they were inventing was not just a number cruncher, not merely a calculator. For example, they had to learn that it was not necessary to invent a new computer for every new calculation and that a computer could be designed to solve numerous problems, even problems not yet imagined when the computer was built. They also had to learn how to tell such a general problem-solving computer what problem to solve. In other words, they had to invent programming.

They had to solve all the heady problems of developing such a device, of implementing the design, of actually building the thing. The history of the solving of these problems is the history of the computer. That history is covered in this section, and links are provided to entries on many of the individuals and companies mentioned. In addition, see the articles computer science and supercomputer.

Early history

Computer precursors

The abacus

The earliest known calculating device is probably the abacus. It dates back at least to 1100 BCE and is still in use today, particularly in Asia. Now, as then, it typically consists of a rectangular frame with thin parallel rods strung with beads. Long before any systematic positional notation was adopted for the writing of numbers, the abacus assigned different units, or weights, to each rod. This scheme allowed a wide range of numbers to be represented by just a few beads and, together with the invention of zero in India, may have inspired the invention of the Hindu-Arabic number system. In any case, abacus beads can be readily manipulated to perform the common arithmetical operations—addition, subtraction, multiplication, and division—that are useful for commercial transactions and in bookkeeping.

The abacus is a digital device; that is, it represents values discretely. A bead is either in one predefined position or another, representing unambiguously, say, one or zero.

Analog calculators: from Napier’s logarithms to the slide rule

Calculating devices took a different turn when John Napier, a Scottish mathematician, published his discovery of logarithms in 1614. As any person can attest, adding two 10-digit numbers is much simpler than multiplying them together, and the transformation of a multiplication problem into an addition problem is exactly what logarithms enable. This simplification is possible because of the following logarithmic property: the logarithm of the product of two numbers is equal to the sum of the logarithms of the numbers. By 1624, tables with 14 significant digits were available for the logarithms of numbers from 1 to 20,000, and scientists quickly adopted the new labour-saving tool for tedious astronomical calculations.

Most significant for the development of computing, the transformation of multiplication into addition greatly simplified the possibility of mechanization. Analog calculating devices based on Napier’s logarithms—representing digital values with analogous physical lengths—soon appeared. In 1620 Edmund Gunter, the English mathematician who coined the terms cosine and cotangent, built a device for performing navigational calculations: the Gunter scale, or, as navigators simply called it, the gunter. About 1632 an English clergyman and mathematician named William Oughtred built the first slide rule, drawing on Napier’s ideas. That first slide rule was circular, but Oughtred also built the first rectangular one in 1633. The analog devices of Gunter and Oughtred had various advantages and disadvantages compared with digital devices such as the abacus. What is important is that the consequences of these design decisions were being tested in the real world.

Digital calculators: from the Calculating Clock to the Arithmometer

In 1623 the German astronomer and mathematician Wilhelm Schickard built the first calculator. He described it in a letter to his friend the astronomer Johannes Kepler, and in 1624 . .

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Briefly describe the concept of network topology change and explain how these can be dealt with using Routing Information Protoc
Natasha2012 [34]

Answer: network topology is the arrangement of nodes which includes routers and switches so that enables connection between the server and the client.

however due to times when there is huge traffic in the nodes there needs to be an optimal path for the exchange of information which is accomplished by different routing protocols.

Explanation:

Routing Information Protocol(RIP) is one such protocol which enables to route packets from the source to the destination having the least possible traffic along its path. There are two sets of routing algorithm which are

1. Static routing protocols

2. Dynamic routing protocols.

The difference between the two is that dynamic routing protocols helps to construct the routing tables dynamically as compared to static routing.

RIP is a type of dynamic routing whereby it sends the contents of its routing table the adjacent routers every 30 seconds and whenever a route is discarded from the routing table it is marked as unusable.

RIp is supported by almost all routers and also supports load balancing which is one of it advantages.

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