This is because you can at most, factor out x² and y³
Answer:
huhhh??
Step-by-step explanation:
i didn't unxerstand the question
Answer:
1. <JNL
Step-by-step explanation:
Point N is the vertex of angle 1. Therefore, we can give <1 another name by using 3 letters which includes the letter of vertex point in the middle, and two other letters of the two rays that meets at the vertex point.
Thus, JN and LN meets at point N. Therefore angle 1 can be named as:
<JNL
(4,3)(2,2)
slope = (2 - 3) / (2 - 4) = -1/-2 = 1/2
y = mx + b
slope(m) = 1/2
use either of ur sets of points...(4,3)...x = 4 and y = 3
now we sub and find b, the y int
3 = 1/2(4) + b
3 = 2 + b
3 - 2 = b
1 = b
so ur equation is : y = 1/2x + 1 <==
<span>x^2+5x+6=0
(x+3)(x+2) = 0
x+3 = 0
x = -3
</span>x+2 = 0
x = -2
<span>
Solutions: x = -3 and x = -2
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