<span>c. database is the answer.</span>
Answer: getfenv() is a type of function. Particually a envirotment function. for a lua coding.
Explanation: What this does it goes thourgh line of code in a particular order.
This means. getfenv is used to get the current environment of a function. It returns a table of all the things that function has access to. You can also set the environment of a function to another environment.
Forgot to include examples of where this could be used. Although not very common uses, there are some. In the past Script Builders used getfenv to get the environment of a script, and setfenv to set the environment of a created script’s environment to a fake environment, so they couldn’t affect the real one. They could also inject custom global functions.
Not entirely sure if this uses getfenv or setfenv, but the use in Crazyman32’s AeroGameFramework is making the environment of each module have access to other modules without having to require them, and having access to remotes without having to directly reference them.
Answer:
The screen protector may be interfering with the touch response
Explanation:
Screen protectors or commonly called screen guards are used to protect phone screens. In case they fall to the ground, these protectors act as shields to keep the phone screen from getting damaged. However screen protectors if not positioned or fixed properly may also cause hindrance to effective touch response as they become barriers to the touch screen.
Answer:
13.0
Explanation:
The method doubleVal() is created to accept a single parameter of type double.
It multiplies what ever the value of the parameter is and returns the resulting value.
In this question The method is called within this output statement System.out.println(doubleVal(val)); (Note that val had already been declared and assigned the value of 6.5)
The value 6.5 is doubled and outputed to the screen
Answer:
public static void removeInRange(List<Integer> list, int value, int start, int end) {
for (int i = end - 1; i >= start; i--) {
if (list.get(i) == value) {
list.remove(i);
}
}
System.out.println(list);
}
Explanation:
- Create a method named <em>removeInRange</em> that takes four parameters, a list, an integer number, a starting index and an ending index
- Inside the method, initialize a <u>for loop</u> that iterates between starting index and ending index
- If any number between these ranges is equal to the given <em>value</em>, then remove that value from the list, using <u>remove</u> method
- When the loop is done, print the new list