The Giver creates an environment of sameness when the people have no emotions,no choice,and they don’t see color.the giver creates an environment of sameness by making the people not see color.another way that the giver creates an environment of sameness is by not letting the people have any emotion I hope this help at least
The answer is: <span>players will over invest in performance enhancements.
judging performance relative to other will create a situation where all players would have to watch over each other and keep improving to maintain a comfortable led with their competitors. In this situation, overly investing in performance enhancement would seem like the most reasonable decision for the players</span>
The ancient Greeks actually lived in houses made of dried mud bricks. Unfortunately, their walls are not very strong. It was common for houses to be broken into pieces, and most had to be renovated. The roofs of the houses are covered with mud panels and the windows are small and covered with wooden shutters.
Explanation:
Contamination can have undesirable consequences in real experiments, some of them are related to the feelings that may arise in the research participants, the contamination bias reduces the differences between the research groups, and can cause a comparison between the treatments of each different group, the which can generate conflicts and rivalries on the part of groups that consider themselves to be inferior to others. These contamination-related problems can significantly interfere with the research results.
Orignaly signed by 119 nations in December ,10,1982