Answer:
#include <stdio.h>
typedef struct TimeHrMin_struct //struct
{
int hours;
int minutes;
} TimeHrMin;
struct TimeHrMin_struct SetTime(int hoursVal,int minutesVal) //SetTime function
{
struct TimeHrMin_struct str;
str.hours=hoursVal; //assigning the values
str.minutes=minutesVal;
return str; //returning the struct
}
int main(void)
{
TimeHrMin studentLateness;
int hours;
int minutes;
scanf("%d %d", &hours, &minutes);
studentLateness = SetTime(hours, minutes); //calling the function
printf("The student is %d hours and %d minutes late.\n", studentLateness.hours, studentLateness.minutes);
return 0;
}
Explanation:
Explanation:
==================
lin_spaced_vector.m
==================
function out=lin_spaced_vector(in1,in2)%defining function
out=linspace(in1,in2,200);%200 spaced numbers between in1 and in2
end
===================
Executable File
===================
clear all%clears history
clc%clears screen
lin_spaced_vector(1,10)%calling function
clear all
clc
lin_spaced_vector(1,10)
Answer:
A. While new media is dependent on whether users function in real-time or delayed mode, feedback is not as timely when communication is asynchronous.
Explanation:
Asynchronous communication can be defined as a data communication technique in which exchange of data between a sender and a recipient isn't in real time.
There's usually a time lag, meaning it doesn't require the recipient to respond immediately.
For example, responding to an email or text several hours later.