These are congruent angles. So they would be equal to each other. 6x=4x+50
2x=50
x=25°
:)
The answer is letter c. x2-8x+24-[72/(x+3)]. If you do not know how to solve this using the long division method, you can always evaluate the options through the process of elimination first. Since the degree of the other factor is already 1 (x to the power of 1), you know that option d. is not the correct answer because you know that the other factor must be raised to the power of 2. That leaves us with a, b and c. Working backwards and multiplying the given factor (x+3) with the factor in b, gives us x3-5x2+72. So from there, you know that you have to eliminate 72, which can be removed when it is subtracted by itself. Letter c does just that. Try multiplying (x+3) and option c for yourself :).
<span>There are equations to calculate the volume of simple geometric objects such as cubes, spheres, cylinders, and cones. Approximate the spacecraft as an assemblage of such objects, calculate the volumes, then add them all up. Example: here.
Create a scale model inside a 3D modeling package, and use the included tools to calculate the internal volume. Example: On my mesh model of the Galactic Cruiser Leif Ericson, the AreaVol script informs me the ship has an internal volumeof 68,784.87 cubic meters.
See if somebody else has already calculated the volume. Example: According to ST-v-SW.Net the internal volume of the TOS Starship Enterprise is 211,248 cubic meters.
Use the known volume of a comparable existing object. Example: a Russian Oscar submarine has a volume of 15,400 cubic meters. It is a good size for a spaceship.
If the spacecraft is approximately a sphere or approximately a cylinder, just use the ship's average radius and height to calculate an approximate volume using the sphere or cylinder volume formulae. Close enough for government work.
Make it up out of your imagination.
Of course there is some differences of opinion on the exact value of the average density of a spacecraft.
One easy figure I've seen in various SF role playing games is a density of 0.1 to 0.2 metric tons per cubic meter (100 to 200 kilograms). That corresponds to average pressure compartments being cubes 10 meters on a side, with pressure bulkheads averaging 17 to 33 kg/m2.
Ken Burnside did some research when he designed his game Attack Vector: Tactical. He found that jet airliners have an average density of about 0.28 metric tons per cubic meter, fighter aircraft 0.35 tons/m3, wet navy warships from 0.5 to 0.6 tons/m3, WWII battleships 0.7 tons/m3 (it don't take much excess mass to send them straight to Davy Jones locker), and submarines 0.9 tons/m3. For the combat spacecraft in AV:T, Ken chose a density of 0.25 tons/m3</span>
Answer:
7.48
Step-by-step explanation:
C=2πr
Solving for
r=C
2π=47
2·π≈7.48028
Answer:
you could use the formula
Step-by-step explanation:
That is x = -b<u>+</u>√b^2 - 4ac/2a
where ur x is
x= -b+√b^2-4ac/2a or
x= -b-√b^2-4ac/2a