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yulyashka [42]
4 years ago
7

Please help me guys the best one is marked brain list create a HTML COADING

Computers and Technology
1 answer:
kogti [31]4 years ago
6 0

Alright so, I'm not going to sit here and write the code for you. I will give you some resources that will help you though. I hope that you will respond to this post and give me a liiiittle more information about this? Like... is it an assignment for a class? Don't you have a book that will help you? Your best bet is to respond and I can help further clarify things. but here are a few resources to get you started:

https://developer.mozilla.org/en-US/docs/Web/Tutorials  <— <u>There's a BUNCH of tutorials on everything from HTML, CSS, and Java.</u> It goes from Intermediate all the way to advanced level stuff. Honestly this is a good place to start for you if you're wanting to actually LEARN. However, if you'd like some short-cuts... read on and I will provide them

Before that though, I started out by teaching myself HTML. One word of advice is, don't put it off until the last minute, use all the resources the web has to offer, and don't leave it up to someone else on Brainly to give you the answers. If you want to be successful at coding, do what I did; Immerse yourself in the language, learn <em>everything</em> you can. Devote yourself to being not only proficient in knowing the HTML language but CSS styles as well. Practice on increasing your typing speed too. If you get good enough who knows, you could end up making a living out of it. I know free lance web designers who make $25,000 in a month and a half or less. Those are just guys who do it part time too, as a side gig. Personally for me, HTML & CSS opened the flood gates for my fascination with technology and coding, so I went on to learn ASP.NET, C#, MVC.NET, SQL, Java Script, on top of becoming proficient with Photoshop, now I'm working towards my CCENT and CCNA (Cisco Certified Network Administrator) Certifications. Don't limit yourself by throwing your hands up and saying, "This is too hard! Somebody help me!" Take it upon yourself to learn it and you will be rewarded infinitely, not only with the satisfaction of having the feeling of accomplishment, but it will open doors to opportunities you could only dream of having before you decided to take the initiative. Best of luck man. And like I said, please feel free to respond to this post and ask more *specific* questions. Don't just post up a picture of an assignment and say HELP.


Okay so.... I hope you know how to at least start an HTML document?

.... like

<!DOCTYPE html>

<html>

<body>

THIS IS WHERE YOU WILL HAVE TO DO THE CODING YOURSELF MY FRIEND

<h1>This is how you make a header of a certain size</h1>

<p>This is how you make a paragraph.</p>


</body>

</html>

^^^^^There is your basic beginning structure. Get to it.

Like I said, respond to me and I will be available to answer your questions. I'm working on a paper right now and decided to fiddle around on the internet for a minute. As promised, here are your "short cut" pages too, but there are some real handy ones in here too for checking your code for errors, and so on. Best of luck.

http://katydecorah.com/css-ruler/  < —This is going to tell you How to make the correct sized boxes you want.

https://codepen.io/    <—This is a page where you can type in your code, then the website will give it a run and produce the results of your code. It's also got LOTS of cool tools and helpful guides so do some poking around... I really hope this isn't a last minute thing and you're on a time limit. Because if you don't know how to code a page like that right now and it's due like, tonight or tomorrow and you have to go to bed soon or something then you're pretty screwed. Personally, I could type something like that up in about 10 minutes or so. We used to do stuff like that for practice in class in my first Introductory HTML/CSS class.

http://csslint.net/  <— use this to check your CSS (I hope you understand that would be where your styles go... don't get mad when they tell you what mistakes you've made because it's just kind of a joke web site as far as their responses to your mistakes but it's a real handy tool for checking your CSS code)

Last thing I got for you is a page that you can code in and get feedback literally in real time. There are people who are on the website that will help you:  https://atom.io/


eh
2 years ago
8=====D
eh
2 years ago
{[]}
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Provide examples of the cost of quality based on your own experiences
Phoenix [80]

Answer:

Cost of quality is define as methodology which basically decide the cost of product and services in an organisation and company. It also determine all the cost which are associated with the quality.

The cost of quality basically divided into four categories that are:

  • Appraisal
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Example of the cost of quality is that, in oil refinery industry if the growth of product increased then, the company state also increased. In same way, if there is decrease in the refining state of the product then, the growth of product automatically reduced.

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Which wireless communication is typically limited to six feet of distance?
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Answer:

Bluetooth is a wireless communication    is  typically limited to   six feet distances

Explanation:

Bluetooth is one type of communication maximum it covers  10 meters to 30 meters.   but it is one to one communication made for data transactions.  After  25 meters of coverage on communication will be very slow on data transactions. But Bluetooth has also had a limitation.

IR.  It is one of communication where infrared technology used. It is like face to face communication and speed of data transaction limited and it is also one to one communication made for data transactions. Communication paired and covered very little distances.

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What is the correct order for writing the 3 dimensions for a 3D object? Here are the 3 dimensions:
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Answer:

Length x Width x Hight

Explanation:

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Can anyone help me with these questions?
densk [106]

Answers and explanations:

<u>Question 1: </u>

a. True

<u>Explanation: </u>

According to data released by the Tetris company in 2018 Tetris has sold over 500million copies. The second best-selling video game is Minecraft with circa 180millon copies according to Microsoft

<u>Question 2: </u>

b. Challenges or conflicts.

<u>Explanation</u>

A game should include the following elements:

  • Willingness to participate
  • Goals to achieve, or challenges
  • Rules and strategies that ought to be followed overcome the challenges
  • An agent to compete against. This can another player (human or not), the environment of the game, or even the rules of the game.
  • The addition of agent to compete against, create an essential element for games: conflict.

<u>Question 3:</u>

c. Third-person perspective

<u>Explanation</u>

In video games, several perspectives modify how the player interacts with the character and the environment.

  • 1st person perspective: the player sees what the main character sees. Like in Doom.
  • 2nd person perspective: the player sees the main character through the eyes of a third character. Like in Mario 64, the player sees Mario from the perspective of Lakitu.
  • 3rd person perspective: The player sees the main character body entirely, like a character in a movie. Over the shoulder, perspective is similar to 3rd person, but the camera is fixed to the main character shoulder.
  • Top-Down perspective: where the player sees both the main character and the map from an "aerial" view
  • etc...

<u>Question 4:</u>

b. tactical

<u>Explanation</u>

Tactics and strategy are usually used interchangeably. However, strategy is the whole action plan to achieve an overall outcome. Like winning a football match. Tactics, on the other hand, refer to the immediate and in-situ efficient usage of resources to achieve a small objective. Like scoring a goal. In Henry Hatsworth, the immersion experience comes from the ability to master the tactics to play a combination of puzzles with action platformer.

<u>Question 5:</u>

c. AI.

<u>Explanation</u>

Gameplay makes reference to the way in which a player interacts with a game. It econpases game mechanics, challenges, story, etc...

Game mechanics are the rules and methods through which a player can achieve the game goals. For instance, a game can be turn-based or real-time strategy.

Roguelike is a specific kind of games based on the exploration of dungeons.

In videogames, a developer can adjust the AI of NPC to react more or less assertive or aggressively to player actions. This can alter the whole gameplay experience, so must be done carefully.

<u>Question 6.</u>

a. A video recap

<u>Explanation:</u>

A video recap can help developers to asses how players interact with the videogame

<u>Question 7:</u>

b) What marketing strategy will I use for my game?

<u>Explanation</u>

Game development requires resources, you need to think about how you are going to sell the game to investors or crowd-funders in order to actually being able to materialise any idea.

<u>Question 8</u>

c) It means you can learn how to play the game almost inmediately, but you will want to keep playing for a long time in order to master it.

<u>Explanation</u>

Some games have simple mechanics, like simple rules that are easy to understand. However, this does not determine the overall gameplay complexity. Go is an example of simple mechanics and extremely complex and in-depth gameplay.

<u>Question 9</u>

b. False

<u>Explanation</u>

FPV provides the player with a limited but detailed view of the map. On the contrary, a top-down perspective provides a broader view possible on a map.

<u>Question 10:</u>

b. First-person view.

<u>Explanation</u>

please check explanation on question 3.

<u>Question 11:</u>

c. Passively

<u>Explanation</u>

A player cannot be a passive spectator. They must engage actively in gameplay in order to overcome the challenges and advance on the game. This is why games are different from most forms of entertainment, in which the spectator acts passively and cannot affect the outcome of the story.

<u>Question 12</u>

b. False

<u>Explanation:</u>

The characteristics mentioned are typically found on puzzle games. Adventure games focus on telling a story about a lifechanging journey. They may contain many mechanics and elements (such as puzzles) but they are focused on telling the character story.

<u>Question 13</u>

d. Resource management

<u>Explanation</u>

Economy is the study of resource management (not only money). Therefore, any game that has a resource management component involves a certain degree of economic mechanics. This component is more prominent in RTS and city-building games.

<u>Question 14. </u>

b. Tetris

<u>Explanation</u>

The core mechanic of Tetris is to align geometric pieces that fall from the top of the screen. Each time the pieces are aligned in a horizontal line, the line disappears.  

<u>Question 15. </u>

a. True

<u>Explanation</u>

Fable III does not have any difficulty setting. Game mechanics are designed in such a way that players need to increase their avatar level in order to advance the storyline, where they are going to find harder and harder characters.

6 0
4 years ago
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Maru [420]

Answer:

In Python:

def decimalToBinary(num):

   if num == 0:

       return 0

   else:

       return(num%2 + 10*decimalToBinary(int(num//2)))

       

decimal_number = int(input("Decimal Number: "))

print("Decimal: "+str(decimalToBinary(decimal_number)))

Explanation:

This defines the function

def decimalToBinary(num):

If num is 0, this returns 0

<em>    if num == 0: </em>

<em>        return 0 </em>

If otherwise

   else:

num is divided by 2, the remainder is saved and the result is recursively passed to the function; this is done until the binary representation is gotten

       return(num%2 + 10*decimalToBinary(int(num//2)))

       

The main begins here.

This prompts the user for decimal number

decimal_number = int(input("Decimal Number: "))

This calls the function and prints the binary representation

print("Decimal: "+str(decimalToBinary(decimal_number)))

3 0
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