Answer:
D. x = 3
Step-by-step explanation:
The only way we could get a line of symmetry through this figure is to use a vertical line. The only way to get symmetry would be to put the vertical line though the point x = 3. When we do that, we can see that the end points of the base are both one unit away from the line of symmetry. The end points I'm talking about are the points at the coordinates (2, 4), and (4, 4)
Answer:
It will take 1.29 minutes for Jamaal to write a full page.
Step-by-step explanation:
This question is asking us for the unit rate. So, we must divide the numerator by the denominator in 18/14.
18 ÷ 14 = 1.29
This means that it will take 1.29 minutes for Jamaal to write a full page.
Hope this helps! :)
Answer:
Call of Duty Modern Warfare
Step-by-step explanation:
Answer:
The z-score for the trainee is of 2.
Step-by-step explanation:
Normal Probability Distribution
Problems of normal distributions can be solved using the z-score formula.
In a set with mean
and standard deviation
, the z-score of a measure X is given by:

The Z-score measures how many standard deviations the measure is from the mean. After finding the Z-score, we look at the z-score table and find the p-value associated with this z-score. This p-value is the probability that the value of the measure is smaller than X, that is, the percentile of X. Subtracting 1 by the p-value, we get the probability that the value of the measure is greater than X.
The mean of the test scores is 72 with a standard deviation of 5.
This means that 
Find the z-score for a trainee, given a score of 82.
This is Z when X = 82. So



The z-score for the trainee is of 2.