Steps:
1) determine the domain
2) determine the extreme limits of the function
3) determine critical points (where the derivative is zero)
4) determine the intercepts with the axis
5) do a table
6) put the data on a system of coordinates
7) graph: join the points with the best smooth curve
Solution:
1) domain
The logarithmic function is defined for positive real numbers, then you need to state x - 3 > 0
=> x > 3 <-------- domain
2) extreme limits of the function
Limit log (x - 3) when x → ∞ = ∞
Limit log (x - 3) when x → 3+ = - ∞ => the line x = 3 is a vertical asymptote
3) critical points
dy / dx = 0 => 1 / x - 3 which is never true, so there are not critical points (not relative maxima or minima)
4) determine the intercepts with the axis
x-intercept: y = 0 => log (x - 3) = 0 => x - 3 = 1 => x = 4
y-intercept: The function never intercepts the y-axis because x cannot not be 0.
5) do a table
x y = log (x - 3)
limit x → 3+ - ∞
3.000000001 log (3.000000001 -3) = -9
3.0001 log (3.0001 - 3) = - 4
3.1 log (3.1 - 3) = - 1
4 log (4 - 3) = 0
13 log (13 - 3) = 1
103 log (103 - 3) = 10
lim x → ∞ ∞
Now, with all that information you can graph the function: put the data on the coordinate system and join the points with a smooth curve.
Answers:
- a) Stratified random sampling, or simply stratified sampling. Each group individually is known as a stratum. The plural is strata. The key here is that each stratum is sampled, though we don't pick everyone from every stratum. We randomly select from each unit to have them represent their unit. Think of it like house of representative members that go to congress. We have members from every state, but Be sure not to mix this up with cluster sampling. Cluster sampling is where we break the population into groups or clusters, then we randomly select a few clusters in which every individual from those clusters is part of the sample.
- b) Simple random sampling (SRS). This is exactly what it sounds like. We're randomly generating numbers to help determine who gets selected. Think of it like a lottery. A computer is useful to make sure this process is quick, efficient and unbiased as possible. Though numbers in a box or a hat work just as well.
For each of the methods mentioned, they aren't biased since they have randomness built into their processes.
Answer:
the answer should be 2 but it could be wrong
270,000 is the answer because you have three over 100 so you do 100 divided by three which give you 0.15 then you do 120,000 times 0.15 to find out how much it grows per year to get 18,000 then you multiply 18’000 by 15 and get 270’000
Answer:
the "negative solution" is -3
Step-by-step explanation:
Represent the number by n.
Then n^2 - 24 = 5n
We rewrite this in standard quadratic form:
n^2 - 5n - 24 = 0
This factors as follows; (n + 3)(n - 8) = 0
The roots are n = -3 and n = 8. Thus, the "negative solution" is -3