Answer: A- the antlers and horns are structural adaptations. The fighting is a behavioral adaptation.
Antlers and horns are physical adaptations that some mammals have acquired over time. However, fighting is not a physical feature but a behavioral adaptation used to beat other males during mating season.
Explanation:
Answer:
Another way to categorise the relation statistics-computer is to list the different ways the computer can be used in statistics. The following are examples of such uses: numerical and graphical data analy- sis; symbolic computations; simulations; storing statistical knowledge; presentation of results.
Explanation:
Answer:
50%
Explanation:
The markup is the difference between the selling price and the cost price. If the mark up is greater than zero, it means there is a profit, if the markup is less than 0, it means there is a loss and if the markup is equal to 0, it means there is breakeven.
Percentage markup = (markup/cost price) * 100%
Selling price - cost price = markup
15 - cost price = 5
cost price = 10
Percentage markup = (markup/cost price) * 100% = (5/10) * 100% = 50%
This is called a "heat sink", essentially, a metal plate makes indirect <span>(its separated by thermal paste)</span> contact with the heat spreader of a cpu (central processing unit). The concept is that the heat sink is made of highly conductive materials thus conducting heat away from the CPU, quite often you'll find a fan attached to further disparate heat away from the heat-sink. These days you'll alternative cooling methods, the most common alternative is to use watercooling (another topic). GPU (graphic processing units) also have heatsinks.