<u>The only relevant difference between the </u><u>curves </u><u>for a </u><u>monopoly</u><u> and the equivalent ones for a firm in a competitive market is that </u><u>marginal</u><u> and </u><u>average revenue slope</u><u> downward for the </u><u>monopolist.</u>
What type of curve does a monopoly have?
- A monopoly encounters a downward-sloping market demand curve in Panel (b).
- It chooses its profit-maximizing output in its capacity as a profit maximizer.
- However, after determining that quantity, it uses the demand curve to determine the price at which it can sell that output.
What is a difference between a monopoly and perfect competition ?
While in monopolistic competition, businesses produce slightly different goods, in perfect competition, businesses produce identical goods.
How does a demand curve for a monopoly differ from a demand curve for a perfectly competitive firm?
Because the monopolist is the sole company operating in the market, its demand curve is identical to the market demand curve, which is downward-sloping as opposed to the demand curve for a perfectly competitive firm.
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Answer:
Corporation
Explanation:
The corporation is a legal business entity that is separated from its owners with respect to the assets and liabilities.
In this business entity, they have the right to received, owned or even transferred the property who are entered into contracts with the other legal entities or with the individuals
In addition, this business entity is to be sued and sued to the individual or other business entities depending upon which entity or individual it is dealing with in the court.
Answer:
a. The shirt's marginal utility divided by price was too low compared to other goods.
Explanation:
here are the options to this question :
a. The shirt's marginal utility divided by price was too low compared to other goods.
b. The shirt has zero marginal utility for you.
The shirt's marginal utility divided by price was too high compared to other goods.
c. The opportunity cost of the shirt was too low.
d. None of the above answers is correct.
Marginal utility is the change in utility as a result of consuming one extra unit of a good or service.
the goal of any rational consumer is to maximise utility.
If he shirt's marginal utility divided by price was too low compared to other goods, it means that the price is too high when compared to the marginal utility of the shirt.
Phase 1 – Pre-production
Before we start building your app we need to think through every aspect of how it will work. We explore the nature of your app, your expected users, the experience you want your users to have, and the outcomes you expect.
We create a detailed schedule, outlining our production plans. At this stage it’s important to involve all stakeholders. This includes more than just the project team. At this stage you want to involve all of those with an interest in the project. It can be difficult to bring people in at later stages with new and different ideas and concepts. In fact, it could take us back to square one.
If things are right at the start, they should be right at the end.
Phase 2 – Telling your story
Once we know what you want your app to do, we begin to bring it to life. At this stage, we create a low-fidelity wireframe/storyboard which includes details of all screens.
At this stage it won’t look beautiful. The emphasis is on how it works – the logic and flow. Working together, we can quickly make any necessary changes to the wireframes. This is a crucial stage of the process, and getting it right takes time. It’s about building solid foundations, which we can build upon to create the final product.
Regardless of how enthusiastic you are, you’ll not want to rush this process and you’ll want to involve as many people as you can here to ensure you’re on the right path.
Phase 3 – Visual designs
This is where your app is brought to life. Once the wireframes are signed off, we can start creating the look and feel of your app. We decide on colour palettes and UI elements, discussing the transitions within the app, the design of each page and the interactive components.
But we still don’t build it just yet. We create more detailed wireframes so you can see how the app could look when it’s built. It’s essential that you get stakeholders engaged and involved at this stage because, once we’ve agreed this it gets exciting.
Phase 4 – Programming
Building the app is a time-consuming process, but it’s where we bring your concept to reality. We generally create apps for iOS and Android, and will help you choose the most appropriate for your project. In the beginning, we develop for one platform ensuring we get this right before moving on to the others.
During this process we keep in contact with you, to ensure that you know how things are progressing and showing you the app starting to take form. While we will have provided an outline timescale, it can often be at this stage where things can sometimes take a little longer than we planned. Don’t worry, we’ll let you know if this is the case.
Once the initial build is completed we work through it, identifying and fixing any bugs that become apparent. We send the build through to you for final testing, sign-off and release.
You’ll want to ensure that we’ve followed your specification and that the app functions as required so that it can be launched with confidence.
Phase 5 – Launch
When the app is released into the wide world, your users may discover new bugs or difficulties in using the app that we’ve not considered. If you let us know about these we can look at how to fix them. In some cases we can do this immediately, but
It’s worth considering the longer-term future of your app – how to manage operating system upgrades, how the app will function on new technology and so on. Releasing an app creates a relationship with all of those people who download it, and like all relationship it needs work.
The good news is that we can do all of this for you. We work with a number of clients on an on-going basis, providing continuous support throughout the lifetime of their app.
Answer:
True
Explanation:
To illustrate how the sum-of-the-digits method allocates interest we can use a lease example:
You are the lessor and you will lease a machine during 4 years. The lease requires 4 equal payments of $100,000 at the beginning of the year. After the lease, the asset's salvage value = $0.
The asset's current value = $300,000, so total interests received = $100,000
Using the sum-of-the-digits method, you will allocate interest as follows:
- year 1 = 3/6 x $100,000 = $50,000
- year 2 = 2/6 x $100,000 = $33,333
- year 3 = 1/6 x $100,000 = $17,000
The largest portion of interests is allocated during the beginning of the loan.