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lubasha [3.4K]
3 years ago
7

Write a function called simulate_several_key_strikes. It should take one argument: an integer specifying the number of key strik

es to simulate. It should return a string containing that many characters, each one obtained from simulating a key strike by the monkey.
Computers and Technology
1 answer:
Furkat [3]3 years ago
7 0

Answer:

The solution code is written in Python 3

  1. import random
  2. import string
  3. def simulate_several_key_strikes(l):
  4.    char_set = string.ascii_lowercase
  5.    return ''.join(random.choice(char_set) for i in range(l))
  6. print (simulate_several_key_strikes(10))

Explanation:

The program is aimed to generate random characters and the number of characters generated is dependent on user input. Hence, we will need to import the random module (Line 1). We also import string module so that we can make use of its associated method to generate English letters (Line 2)

Next, we create the function simulate_several_key_strikes that takes one single parameter, l, as input. Within the function body, we use ascii_lowercase method to generate the lowercase letter set and assign it to char_set variable (Line 5). We use random.choice method to randomly pick one of the letter in char_set and join it with an empty string (Line 6). Please note there is a for-loop that will repeatedly generate l-number of character and eventually return it as output.

We test the function by passing 10 as input parameter and we shall get a sample output as follows:

xuiczuskoj

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import javafx.application.Application;

import javafx.stage.Stage;

import javafx.scene.Scene;

import javafx.scene.control.Tab;

import javafx.scene.control.TabPane;

import javafx.scene.layout.StackPane;

import java.util.ArrayList;

public class Assignment6 extends Application {

private TabPane tabPane;

private CreatePane createPane;

private SelectPane selectPane;

private ArrayList<Club> clubList;

public void start(Stage stage) {

StackPane root = new StackPane();

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clubList = new ArrayList<Club>();

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tabPane = new TabPane();

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tabPane.getSelectionModel().select(0);

tabPane.getTabs().addAll(tab1, tab2);

root.getChildren().add(tabPane);

Scene scene = new Scene(root, 900, 400);

stage.setTitle("Club Selection Apps");

stage.setScene(scene);

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}

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{

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}

}

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import javafx.scene.layout.HBox;

import javafx.event.ActionEvent; //**Need to import

import javafx.event.EventHandler; //**Need to import

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ArrayList<Club> clubList;

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//if ( //---- )

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//}

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//when a non-numeric value was entered for its number of

members

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//}

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} //end of ButtonHandler class

}

import javafx.scene.control.Label;

import javafx.scene.control.CheckBox;

import javafx.scene.layout.*;

import javafx.event.ActionEvent; //**Need to import

import javafx.event.EventHandler; //**Need to import

import java.util.ArrayList;

import javafx.collections.ObservableList;

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} //end of constructor

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//to create a CheckBox and add it to a pane created in the constructor

//Such check box needs to be linked to its handler class

public void updateClubList(Club newClub)

{

//-------

}

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private class SelectionHandler implements EventHandler<ActionEvent> {

//Override the abstact method handle()

public void handle(ActionEvent event){

//When any radio button is selected or unselected

//the total number of members of selected clubs should be updated

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}

} //end of SelectHandler class

} //end of SelectPane class

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private String clubName;

private int numberOfMembers;

private String university;

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public Club() {

clubName = "?";

university = "?";

numberOfMembers = 0;

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public String getClubName() {

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}

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public void setNumberOfMembers(int someNumber) {

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university

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