To start you need to get rid of the denominator so you add -4 by 8 to get 4 then multiply both sides by 4 to remove the denominator giving you -8= 5-y1. After that subtract 5 from both sides giving you -13= -y1, dividing by -1 you then get y1= 13
Answer:
<em>(a) Denise received $640.</em>
<em>(b) The total amount the bank charged Denise was £11</em>
Step-by-step explanation:
<u>Proportions and Percentages</u>
The exchange rate between the American Dollar ($) and the British Pound(£) is $1.60= £1.
(a) Denise changed £400 into dollars. Applying the exchange rate:
£400 = 1.60*400 = $640
Denise received $640.
(b) To change the money, we need to add both fees the bank charged Denise:
A fixed amount of £3
2% of £400 = £8
The total amount the bank charged Denise was £11
Answer:
y=x-1
Step-by-step explanation:
Gradient=1
Rise/run=1/1=1
y=x+c
y intercept=-1
y=x-1
Answer:
Reyna Puti sold = 20 bottles
Step-by-step explanation:
Silver duck = Php 10 per bottle
Reyna Puti = Php 15 per bottle
Silver duck sold = 30 bottles
Reyna Puti sold = x bottles
Total sales = Php 600.00
Total = cost of Silver duck * number sold + cost of Reyna Puti * number sold
600 = 10 * 30 + 15 * x
600 = 300 + 15x
600 - 300 = 15x
300 = 15x
x = 300/15
x = 20 bottles
Reyna Puti sold = 20 bottles
Answer:
Let x = software program
Let y = video game
x < 200 ; y < 300
x + y < 425
50x ; 35y
x = 200 ; y = 225
50(200) + 35(225) = 10,000 + 7,875 = 17,875
x = 125 ; y = 300
50(125) + 35(300) = 6,250 + 10,500 = 16,750
x = 175 ; y = 250
50(175) + 35(250) = 8,750 + 8,750 = 17,500
It is more profitable to maximize production of software program when working within the limits provided.
Step-by-step explanation: