Answer:
Following are the description to this question:
Explanation:
In the give question, some information is missing so, the missing information and its solution can be defined as follows:
Following are the Missing information:
"Expected value theory predicts that most people:"
"Prospect theory predicts that people:"
Solution:
Accepting the gamble:
The complete actual cost to this game is (0.5 \times $11) + (0.5 \times -$9) = + $1, as per value function concept. If the majority of the population firstly function completely in a rational way, many other people need to accept the gamble.
Rejecting the gamble:
Analysis has also shown that risks of losing are 1.5 to 2 times very negative with most people than that of the odds of even an equal benefit were positive. Thus, its theory for prospective potential predicts that almost all people would quantify and not embrace the net psychological effect of its game.
Answer:
Conditioned stimulus
Explanation:
The conditioned stimulus is the neutral stimulus of classical conditioning before conditioning. It becomes associated with the unconditional stimulus, which will eventually trigger the conditional response. Ivan Pavlov has been proposed classical conditioning. In classical conditioning there are
- Conditional stimulus
- Unconditional stimulus
- Conditioned response
- Conditional stimulus.
Thus in the above experiment, The conditional stimulus was the unconditional response.
The memory strategy that has been used above is the initial-letter strategy. It is where an individual memorizes a word or a sentence in a way of taking the first or initial letter of the words in order to memorize the word or per word in a sentence. It could be described with the scenario given above where a student uses a term of which are the initials of the words, so that he or she could remember the colors of the spectrum.
Most likely GDP because it accounts for all of the nation’s production and trade, GDP per capita is really just GDP divided by population.
Class system is the distribution of scarce resources and rewards that is determined on the basis of achieved status.