Answer:
A
Step-by-step explanation:
the volume of a sphere (= a ball) =
4/3 × pi × r³
r (radius) is half of the diameter = 8.8/2 = 4.4 in
so, one ball has a volume of
4/3 × pi × (4.4)³ = 4/3 × pi × 85,184 = 113.5786667...×pi
6 balls are 6 times
113.5786667... × pi × 6 = 681.472...×pi in³
Answer:
Okay! What is your question? I have the evaluate part.
Please hold while I validate your prescription.
Step-by-step explanation:
Answer:
4 & 1
Step-by-step explanation:
(2x+4)(-2x+1)
It's 4 and 1 because those are the points where the graph touches the x axis.
Substitute the values of a and b into the expression:
11 + 3 - 2
Add first because of order of operations (perform addition and subtraction in the order of occurrence from left to right):
14 - 2
Subtract (same justification as above just with subtraction instead):
12
Hope this helps!
To be honest, I'm not sure which four steps your teacher is referring to. However, I'll show you one way to graph this.
A graph is simply a collection of points. Often those points are connected in some way (though they don't necessarily have to be) to form a curve.
Each point is of the form (x,y). To get each point, we pick random x values and determine their paired y value counterpart.
For example, if we pick x = -3, then,
y= -x^2 -4x -3
y= -(-3)^2 -4(-3) -3
y = -9 - 4(-3) - 3
y = -9 + 12 - 3
y = 0
This indicates that (-3, 0) is one point on the curve.
Let's repeat for x = -2
y= -x^2 -4x -3
y= -(-2)^2 -4(-2) -3
y = -4 - 4(-2) - 3
y = -4 + 8 - 3
y = 1
So (-2, 1) is another point on the curve.
Repeat this process as many times as you want. You should do at least 3 or 4 points in my opinion. The more points you generate, the more accurate the curve. After generating the points, you'll plot them all on the same xy grid. Then finally draw a curve through all of the points as shown below.
I used GeoGebra to make the graph.