Answer:
I think it's true
Explanation:
I don't know but If I'm wrong tell me?
Answer:
// program in C++.
#include <bits/stdc++.h>
using namespace std;
int main() {
// variable
int num;
cout<<"Enter the number between 20 and 98: ";
// read number
cin >> num;
while(num<20||num>98)
{
cout<<"Wrong input!!enter number between 20-98 only:";
cin>>num;
}
cout<<"The output is: ";
while(num % 10 != num /10)
{
// print numbers.
cout<<num<<" ";
// update num.
num--;
}
// display the number.
cout<<num<<endl;;
return 0;
}
Explanation:
Read a number from user and assign it to variable "num".Check if entered number is in between 20-98 or not.If input number is less than 20 or greater than 98 then ask again to enter a number between 20-98 until user enter a valid input.Then print the countdown from input number till both the digit of number are same.
Output:
Enter the number between 20 and 98: 99
Wrong input!!enter number between 20-98 only:12
Wrong input!!enter number between 20-98 only:93
The output is: 93 92 91 90 89 88
Enter the number between 20 and 98: 77
The output is: 77
[B], developing the art style guide and production plan.
It wouldn't be [A], because patches are released to consumers of the game, to fix bugs and add new content, which won't be done until post-production.
It wouldn't be [C] either, as it is also post-production, because you are sending the game to produced, packaged and shipped, meaning the game has already been pretty much fully developed.
I'm guessing 8? But I'm not 100% positive
Answer:
I believe it's accessibility
Explanation:
Because it makes the most sense