Answer:
It is the very last statement (bottom). Also copied to the the client
Explanation:
Answer:
Following are the code to the given question:
#include <iostream>//header file
using namespace std;
int main()//main method
{
int r=26,x,y;//defining integer variable
char c;//defining a character variable
for(x= 1; y<= r; x++)//using for loop for count value
{
for(y= 1; y<= x; y++)//using for loop to convert value in triangle
{
c=(char)(y+64);//convert value into character
cout << c;//print character value
}
cout << "\n";//use print method for line break
}
return 0;
}
Output:
Please find the attachment file.
Explanation:
In this code, three integer variable "x,y, and r", and one character variable "c" is declared, that is used in the nested for loop, in the first for loop it counts the character value and in the next for loop, it converts the value into a triangle and uses the char variable to print its character value.
Answer:
% here x and y is given which we can take as
x = 2:2:10;
y = 2:2:10;
% creating a matrix of the points
point_matrix = [x;y];
% center point of rotation which is 2,2 here
x_center_pt = x(2);
y_center_pt = y(2);
% creating a matrix of the center point
center_matrix = repmat([x_center_pt; y_center_pt], 1, length(x));
% rotation matrix with rotation degree which is 45 degree
rot_degree = pi/4;
Rotate_matrix = [cos(rot_degree) -sin(rot_degree); sin(rot_degree) cos(rot_degree)];
% shifting points for the center of rotation to be at the origin
new_matrix = point_matrix - center_matrix;
% appling rotation
new_matrix1 = Rotate_matrix*new_matrix;
Explanation:
We start the program by taking vector of the point given to us and create a matrix by adding a scaler to each units with repmat at te center point which is (2,2). Then we find the rotation matrix by taking the roatational degree which is 45 given to us. After that we shift the points to the origin and then apply rotation ans store it in a new matrix called new_matrix1.
Portrait, as well as 100 percent scale.