Answer:
<em>●</em><em> </em><em>Creates innovation</em>
<em>●</em><em> </em><em>Takes and makes decision</em>
<em>●</em><em> </em><em>Organizing</em><em> </em><em>resources</em>
<em>●</em><em> </em><em>Takes</em><em> </em><em>and</em><em> </em><em>bears</em><em> </em><em>risks</em>
Answer:
9,-10,11,-12,13,-14,15,-16,17,-18,19,-20,21,-22,23,-24,25,-26,
27,-28,29,-30
Explanation:
It comes as positive and then as a negative number and continues in the same format.
Hope it helps....
Answer:
A polyribosome (or polysome or ergasome) is a group of ribosomes bound to an mRNA molecule like “beads” on a “thread”. It consists of a complex of an mRNA molecule and two or more ribosomes that act to translate mRNA instructions into polypeptides.
Answer:
D
Explanation:
If bookstores, which are businesses that have to turn a profit, close down because of the internet, this is primairly economic impact.
In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
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