Answer:
Explanation:
Farmers are always both directly and indirectly connected to each other
Their network is mostly strong
Networks become weak only on the edges (ends) of the river but doesn't completely dimnish
With the available network length, the center of river bank forms the strongest network of all and becomes a key player in defining the balance property of overall network
The network is very well structurally balanced and we can see that through the below image
20 miles 10 20 30 40 50
See attachment file for diagram
Considering the total length of river as 50miles and and the center of the whole length will be at 25th mile. From that point, if we consider a farmer will be be having friends for a length of 20miles both along upstream and downstream.
By this he'll be in friend with people who are around 80% of the total population. As me move from this point the integrity increases and this results in a highly balanced structural network.
I’m sorry and I do not know I just need credits thank have a nice day
Answer:
The correct answer to the following question is Drive-by hacking
.
Explanation:
Drive-by hacking is the type of hacking which comes under the cyberterrorism.
Drive-by hacking is the hacking where the hackers can access their data and steal their data, use their network services from some "safe" distance without going inside the company or an organization.
Drive-by download is the type of download of the malicious code into your mobile devices or the computers which occur by designed and it leave you to the cyberattack.
In order to narrow the search and get more precise and more efficient Internet research, Elizabeth should use unique and specific terms, should not use common words, she could use some search engines also (Exploratium, Teoma,...) ..., use different search engines search engines, like Yahoo!, Bing, Startpage, or Lycos.
Answer:
Computer scientists began building rudimentary games and simulations on mainframe computers in the 1950s and 1960s, with MIT's Spacewar! in 1962 being one of the first such games to be played with a video display. The first consumer-ready video game hardware arrived in the early 1970s, with the Magnavox Odyssey, the first home video game system, and the first arcade video games from Atari, Computer Space and Pong, the latter of which was later transformed into a home console version. Pong's success in arcades and at home prompted numerous firms to create clones of the game, resulting in a market contraction in 1978 owing to oversaturation and a lack of innovation.