Answer:
Sound
Explanation:
Dart is object oriented. It's sound feature helps to make codes more maintainable and readable. The sound type system means that one can never experience w state where where an expression would evaluate to a value that wouldn't match that expressions static type.
The sound system makes the code to be unambiguous. It makes the code to be easier to read as types cannot lie, also your code would be more maintainable since when a piece of code gets to be changed, you would be warned of other pieces that may have gotten broken.
The la<span>yer of the osi reference model that hilda is currently working on is: presentation
On Osi reference model, the presentation layer is created </span><span>to take care of the semantics and syntax of the information exchanged between two systems. The presentation layer will make sure that the receiver of the information will understand the data that being given.</span>
So I am able to print my math notes and keep up in geometry.
Answer:
Explanation:
Following are the Semaphores:
Customers: Counts waiting customers;
Barbers: Number of idle barbers (0 or 1)
mutex: Used for mutual exclusion.
Cutting: Ensures that the barber won’t cut another customer’s hair before the previous customer leaves
Shared data variable:
count_cust: Counts waiting customers. ------------copy of customers. As value of semaphores can’t access directly.
// shared data
semaphore customers = 0; semaphore barbers = 0; semaphore cutting = 0; semaphore mutex = 1;
int count_cust= 0;
void barber() {
while(true) { //shop is always open
wait(customers); //sleep when there are no waiting customers
wait(mutex); //mutex for accessing customers1
count_cust= count_cust-1; //customer left
signal(barbers);
signal(mutex);
cut_hair();
}
}
void customer() {
wait(mutex); //mutex for accessing count_cust
if (count_cust< n) {
count_cust= count_cust+1; //new customer
signal(customers); signal(mutex);
wait(barbers); //wait for available barbers get_haircut();
}
else { //do nothing (leave) when all chairs are used. signal(mutex);
}
}
cut_hair(){ waiting(cutting);
}
get_haircut(){
get hair cut for some time; signal(cutting);
}