Answer:
f(4)
Step-by-step explanation:
replace the x in f(x) with 4
Please do not mind me I am just trying to answer questions so I can message
The default coordinate system in the RenderMan(TM) Interface is left-handed: the positive x, y and z axes point right, up and forward, respectively. Positive rotation is clockwise about the axis of rotation.
Step-by-step explanation:
Answer:
the young and older kids that answer these questions are at least 50.9999999% accurate
Ive always used brainly andit got me to 7th grade so id say YESSSS
9514 1404 393
Answer:
D cos(N)
Step-by-step explanation:
In case you haven't remembered the fact that the sine of an angle is equal to the cosine of its complement (the other acute angle in a right triangle), you can always go back to the definitions.
Sin = Opposite/Hypotenuse
sin(L) = NM/NL
and
Cos = Adjacent/Hypotenuse
cos(N) = NM/NL = sin(L)
The equivalent of sin(L) is cos(N).