A reflection over the x axis coupled with another reflection over the y axis leads to a rotation of 180 degrees.
In other words,
Start with point A. Reflect over the x axis to get point B. Reflect B over the y axis to get point C. To go from A to C, we can rotate A 180 degrees about the origin.
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So this means that if we do those reflections and then do the rotation, then we end up back where we started. Wherever point A is located, the point A' will also be located at the same position with the same coordinates.
Y = mx + b
slope(m) = -6
(-2,-3)...x = -2 and y = -3
now we sub....we r looking for b, the y int
-3 = -6(-2) + b
-3 = 12 + b
-3-12 = b
-15 = b
so ur equation is : y = -6x - 15
<u>Corrected Question</u>
The blueprint for the Moreno Moreno's living room has a scale of 2 inches equals 7 feet.The family wants to use a scale of 1 inch equals = 6 feet. What is the width of the living room on the new blueprint? A rectangle is labeled width = 12 inches.
Answer:
7 Inch
Step-by-step explanation:
The width of the room on the old blueprint = 12 Inches
<u>Scale on the old blueprint: </u>
2 inches = 7 feet.
Therefore: 1 Inch =7/2 feet
12 Inches =12 X 7/2 feet =42 feet
The actual width of the room is 42 feet.
<u>Scale on the new blueprint</u>
1 inch equals = 6 feet; which we can reorder as:
6 feet=1 inch
1 feet =1/6 Inch
Therefore:
42 feet = 42 x 1/6 Inch =7 Inch
Thus, the width of the living room on the new blueprint is 7 Inch.
Answer:

Step-by-step explanation:

Since, Agnes scored 20 % fever than Amy.
So,
Agnes Score = Amy's Points - 20 % of Amy's Points
Agnes Score = 860 - 172
Agnes Score = 688 points
![\rule[225]{225}{2}](https://tex.z-dn.net/?f=%5Crule%5B225%5D%7B225%7D%7B2%7D)
Hope this helped!
<h3>
~AnonymousHelper1807</h3>