Answer and Explanation::
Effective display designs must provide all the necessary data in the proper sequence to carry out the task
Elegance and Simplicity
Scale, Contrast, and Proportion
Organization and Visual Structure
Module and Program
Image and Representation
Style
identify a recent personal user experience where it either was very clear or very unclear about what the sequence of steps was necessary to complete a task:-
designer will consider the Why, What and How of product use. The Why involves the users’ motivations for adopting a product, whether they relate to a task they wish to perform with it, or to values and views associated with the ownership and use of the product. The What addresses the things people can do with a product—its functionality. Finally, the How relates to the design of functionality in an accessible and aesthetically pleasant way. UX designers start with the Why before determining the What and then, finally, the How in order to create products that users can form meaningful experiences with. In software designs, designers must ensure the product’s “substance” comes through an existing device and offers a seamless, fluid experience.
Design goals help us stay focused on what we've determined to be most important in a project. They can serve as a quality check by making sure the designs meet the intended goals. These are typically at a high level and can be thought of as driving principles for a particular project. These can be thought of as related to if not the same as the benefits described in the problem statement. The design goals are likely fuzzy at the beginning of the project. The goals should be revisited and iterated on early and often.
this things user should be clear about:-
Don't change the display of information between editing and displaying edited information (i.e. wysiwyg).
Don't require user to leave or change their context to edit information.
Make it clear that changes can be made and to what.
Give users edit tools that make sense for their specific context. Don't clutter with every possible edit tool.
Smooth & easy keyboard interaction.
Allow users to easily see and use the edit tools they need (as opposed to giving them many tools that aren't relevant or useful most of the time).
Give users feedback and confidence about what is saved.
Give users an easy way to back out (i.e. undo change & error recovery).
Instant editing
Allow user to complete their task without being distracted by software or losing train of thought (i.e. while they are reading text they can easily make a quick edit).
Give users access to information they need to complete their task (i.e. information on other pages, etc.).
Assist users in not making mistakes with their edits. If mistakes are made, we need to give them an easy way to identify and correct.
What made that experience memorable:-
this things makes experience memorable
1. Make an Impression
2. Tell a Story
3. Use Color Effectively
4. Do Something Fun
5. Engage the Senses
6. Mix It Up
7. Remember the Finish