Could be second or all of above
The most widely used forming machine arrangement is the individual section machine (or IS machine). This machine has a bank of 5–20 identical sections, each of which contains one complete set of mechanisms to make containers. ... Sections make either one, two, three or four containers simultaneously.
Since wireframing and storyboarding are both part of the developing phase, I would think that the answer is Planning
Answer:
c
Explanation:
I don't know if it's correct
make me brainlist
Answer: The difference between call by value and call by reference is that in call by value the actual parameters are passed into the function as arguments whereas in call by reference the address of the variables are sent as parameters.
Explanation:
Some examples are:
call by value
#include <stdio.h>
void swap(int, int);
int main()
{ int a = 10, b= 20;
swap(a, b);
printf("a: %d, b: %d\n", a, b);
}
void swap(int c, int d)
{
int t;
t = c; c = d; d = t;
}
OUTPUT
a: 10, b: 20
The value of a and b remain unchanged as the values are local
//call by reference
#include <stdio.h>
void swap(int*, int*);
int main()
{
int a = 10, b = 20;
swap(&a, &b); //passing the address
printf("a: %d, b: %d\n", a, b);
}
void swap(int *c, int *d)
{
int t;
t = *c; *c = *d; *d = t;
}
OUTPUT
a: 20, b: 10
due to dereferencing by the pointer the value can be changed which is call by reference